Derelict Workshop

Description

Preview: https://youtu.be/Q7trx0D1Z7MThis project includes: – 119 static meshes designed for a modular workflow – 8 skeletal meshes with cloth simulation – Master materials and material instances that make it easy control the appearance of the models – Vertex-paintable materials for creating seamless dirt accumulation on the floor (with displacement) – 19 Blueprints that facilitate the creation of lighting effects (such as the sun shining through the curtains), the placement of props, and the creation of splines for wires and pipes

Technical details

Physically-Based Rendering: Yes Texture Size: 4 at 4096×4096, 144 at 2048×2048, 80 smaller than 2048×2048 Collision: Yes, automatically generated Vertex Count: Mostly 100-2500, Max: 17,922 LODs: No Number of Meshes: 127 Number of Materials and Material Instances: 109 Number of Textures: 228 Intended Platform: Windows Platforms Tested: Windows Documentation Included: Yes Documentation: https://docs.google.com/document/d/18JOLZXRZhr217viBzfbiOI2zuM3tilBJBvjNBVGTNoo/Intended Platform: Windows

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