Description
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
- 44 Meshes
- High quality texture sets – most 2048 pixels +
- Master material set up that control the majority of all props and models
- Additional controls for roughness, albedo, normals and more
- Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
- Realistic Post Process and Look Up Table
- Includes static versions of all machines as well as usable button version blueprints
- Includes static emissive screen graphics as well as dynamic moving versions to add life to your scene
- Optimized for games but easily usable for arch viz
- Free of all legal issues as all branding and labels are custom made by our studio
- Fully detailed models from all sides
- Includes test dynamic lighting scene
Texture Sizes:
- 4096 [3]
- 2048 [74]
- 1024 [13]
- 512 [3]
- 256 [4]
- 128 [3]
Technical details
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 31932 Tris for all assets combined (See documentation for individual polycounts)
LODs: Base LOD only
Number of Meshes: 44
Number of Materials and Material Instances: 63
Number of Textures: 101
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

