Scifi Desert Biome

Description

Videos & Documentation:

Documentation | Trailer Video |

2.0 update now live!

Vast 16 km2 environment with a library of 161 different assets makes it possible to create dense and varied nature areas and with a help of PCG/blueprint and premade level actor systems, you can do this in a matter of seconds. This pack supports all of the latest features like Nanite, Lumen, Virtual texturing, World Partition and Procedural Content Generation.

Example level provided with this pack is a good starting point for your projects and is already set up to take advantage of World Partition and a landscape with four different layers, distance based macro details, rock slope mask, virtual texturing and landscape grass support. Provided environment controller helps to control the time of day and even wetness values so you can create scenarios that fit your project.

Foliage assets and materials are utilizing pivot painter data that allows to simulate multi layered wind and character interaction.

You will also get a multi use, advanced rock material that makes it possible to control multiple layers, micro/macro details, color variations, automatic dirt formation etc. Distant planet material contains various layers for atmosphere, clouds, emissive layers, micro/macro maps and even water. This combined with the space material allows to easily add interesting night skies. All of the materials in this pack are using parent materials that makes it easy to do global changes. Various layers and effects like global wetness control are compressed into material functions.

Example player is also included with the pack that showcase features like foliage interaction.

More updates will follow in the future!

We are listening to your feedback! Every new review will help us to expand this product even more.

This product supports and requires Nanite and Lumen for Unreal Engine

Lumen documentation Link

Nanite documentation Link

Procedural Content Generation documentation Link

Virtual Texturing documentation Link

Technical Details

Features:

  • Vast example environment level included with World Partition
  • Library of 161 different assets for creating environments
  • PCG/blueprint systems to speed up level creation process
  • Interactive foliage assets with parameterized visual control
  • Advanced materials for rocks, distant planets and landscapes
  • Environment controller with time of day and wetness control
  • First/third person example player to showcase various features

Number of Unique Meshes: 161

Collision: Yes, automatically and manually generated

Vertex Count: 1k – 1,5M depending on asset

LODs: Yes, 3-4 depending on asset

Number of Materials and Material Instances: 100

Number of Textures: 343

Texture Resolutions:

8K (1)

4K (96)

2K (127)

1K (17)

512 (14)

256 (24)

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Documentation

Important/Additional Notes: Download free test build (link in the documentation). Enable Procedural Content Generation Framework (PCG) in your Plugins in order to use the example level.


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