🎬 Sample Project Overview Video
Significance Optimizer plugin is focused on optimizing game performance (primarily Game Thread/CPU optimization) while minimizing graphics’ details decrease. The plugin constantly analises transform of the registered actors and compares it to the game viewport’s transform. Based on that data it assigns significance function value individually to every registered actor. Objects close to and directly in front of the viewport are more significant than objects behind and far away from the current game viewport locations. The less significant the actor is, the less amount of processing power it will get (e.g: lower tick rate). Plugin was created in mind to provide the plug’n’play solution allowing users to fastly and conveniently increase performance with minimum impact on game visuals. Every single object registered to the plugin can be handled separately which means you can set its significance scoring parameters individually to achieve best balance between performance and visual quality.
Technical Details
Features:
- Blueprints and C++ support: All functionality available at the blueprints and C++ level through plug’n’play actor component
- Built in Tick Rate optimization (can be applied to Actors, Animations, Actor Components, etc.)
- Works in multiplayer games (client side implementation only)
- Works in VR games
- Fully customizable (initial configuration already done)
- Multiple significance scoring modes: Render, Distance, Angle, Distance and Render, Distance and Angle, Weighted Distance and Render, Weighted Distance and Angle, Screen Space Ratio, Screen Space Ratio and Render, Screen Space Ratio and Angle
- Supports Data Asset based configuration approach for significance calculation parameters
- Built-in debugging tool
Number of C++ Classes: 3
Supported Development Platforms: [Windows 64-bit]
Supported Target Build Platforms: [Windows 64-bit, MacOS, iOS, Android, Nintendo Switch, Playstation 4/5, Xbox One/Series]
Code Modules: [SignificanceOptimizerPlugin(Runtime)]
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