Description
🎬 OVERVIEW VIDEO – Watch the showcase to see the real-time look, lighting interaction and optical behaviour in action.
📄 DOCUMENTATION – Read the docs for setup, best practices, and performance notes.
🖼️ SCREENSHOT GALLERY – Browse before/after comparisons and example compositions.
🎮 PLAYABLE DEMO – Download a small demo level to test the textures and shader setup interactively.
💬 DISCORD – Join for support, questions, and feedback.
GRUNGY LENS is a collection of high-resolution, physically-inspired lens dirt textures and custom post-process material for Unreal Engine, designed to recreate the realistic optical grime and refraction imperfections found in camera lenses, sensors and coated glass.
It focuses on authentic micro-lens contamination: fingerprints, dust, oil streaks, scratches, matte haze and rain stains — all captured or simulated with a filmic surface response and optimized for real-time use.
Perfect for cinematic, found-footage, neo-noir, bodycam, or gritty handheld aesthetics — anywhere you want your camera to feel real, used, and imperfect.
Core GRUNGY LENS features:
- 50 handcrafted 2048×1024 Lens dirt textures — dust, oil smudges, matte haze, fingerprints, scratches, stains, rain streaks, and grunge overlays.
- Optimized for Additive/Multiply compositing in post-process or material blend chains.
- Custom Lens Dirt shader,that improves visual fidelity of your project and realism.
- Game-ready and Cinematic usage.
- Material Instances & Blueprint-ready parameters — control threshold, intensity, tiling, refraction strength, and chromaticity.
- Multi-layered lens dirt,scene blur and other features.
In‑Editor Workflow
- Drop any MI_GrungyLens_* into Blendables (Post Process Volume, Unbound recommended).
- Use ready Material Instance presets).
- Tweak parameters directly or drive them at runtime via Blueprints (dynamic shots, cutscenes, gameplay states).
For detailed information about the asset please read the Documentation
Don’t hesitate to write a comment under the product’s forum thread or to contact us via email for any questions.
= Sample scenes from the screenshots are not included =
Technical Details
Performance:
The Asset has been designed for game-ready projects in main purpose. The GPU cost is different for each effect based on the effect’s complexity, here are the average costs of each effect measured on a GTX 1060 at 1920×1080 resolution:
Asset contains:
- 1 master material
- 10 material instances
- 50 Lens Dirt Textures 2048×1024
- 5 Micro Dirt Textures 1024×1024
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