Last Harbor

Description

Last Harbor: A Post-Apocalyptic Arcade-Atmospheric Waterside Scene

Feel the atmosphere of survival and hope in this unique 3D location – perfect for games, visual projects, and architectural visualization.

Main video presentation: https://youtu.be/Q9U5kkxdUCc

Download mini-game demo: https://drive.google.com/file/d/1NJGhKYwlNTMGhORjHnBCYin26YINWCJ8/view?usp=sharing

(Play through the interactive demo mode and explore every corner of the scene.)

Included in the package:

  • A dam over 50 meters high – the central artistic and architectural focal point of the scene, linking gameplay and narrative.
  • Freight and passenger docks – detailed platforms with technical rooms, caponiers, a waiting hall, and a small bar.
  • A modest village on the outskirts – a glimpse into post-catastrophe life, where people scavenge remnants of civilization and build a new shelter.
  • Additional environmental elements – barricades, fortifications, landmines, a waterfall, animated seagulls – all crafted to make the scene vibrant and immersive.

By adding Last Harbor to your library, you get:

  • A fully ready-to-use scene, requiring no further setup or polishing.
  • A modular design and seamless materials for quick and easy integration into any project.
  • A versatile setting ideal for quests, survival games, post-apocalyptic stories, and urban visualizations.
  • A powerful architectural centerpiece (the dam) that becomes the visual and narrative anchor of your scene.
  • A built-in story arc: the transition from village to dam naturally guides the viewer or player, offering dramatic structure and symbolic depth.

Last Harbor is more than a beautiful environment – it’s a story of survival, shelter, and hope, captured in a striking architectural form.

Don’t miss the chance to make it part of your project!

Technical Details

The project includes:

18 buildings and structures – a dam, cargo and passenger berths, technical structures and dam structures, warehouses, a lighthouse, residential buildings, a bridge, a waiting room with a bar and more.

Number of unique grids: 325

Collision: Yes (automatic, individual)

LOD: NO

Number of materials and copies of materials:

– materials – 139;

– copy of the material – 308;

– decals – 64;

– blueprints – 14.

– textures: total – 1028;

Sound :

– (S) 15;

– (CUE) 8.

Supported development platform: Windows.

This product supports Nanite for Unreal Engine 5.0+, supports lumin.

Documentation: https://www.dropbox.com/scl/fi/r6lsrbg1m7enumy1n4dpo/TECHNICAL-DOCUMENTATION-FOR-THE.docx?rlkey=tb216wuk7kyn7cwk66tggf615&dl=0


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