Modular Classic Horse

Hello everyone!

Here is the Modular Classic Horse for game/cinematic projects – combo of my 3 best assets ( 1 | 2 | 3 )

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YouTube Video

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Now the Modular Classic Horse includes:

  • main horse’s body skeletal mesh
  • 3 equipment sets (Medieval, English and Western styles). Each set has 3 color schemes
  • 3 hairstyles for the neck and tail. You can flexibly adjust the color with Material Instance
  • 9 body colors (PBR 4k materials)
  • 36 unique animations for the horse + 24 Root Motion versions
  • 38 unique animations for the rider including “mount” and “dismount” + 24 Root Motion versions
  • rider textured skeletal mesh (based on Epic Skeleton with original proportions)

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List of unique animations (for the horse; for the rider):

  • mount (only rider)
  • dismount (only rider)
  • idle_base
  • idle_main
  • idle_look_left
  • idle_look_right
  • idle_step
  • idle_eating
  • rear
  • back_legs_kick (+ RM version)
  • get_hit_left
  • get_hit_right
  • death
  • walk (+ RM version)
  • walk_left (+ RM version)
  • walk_right (+ RM version)
  • walk_back (+ RM version)
  • walk_back_left (+ RM version)
  • walk_back_right (+ RM version)
  • trot (+ RM version)
  • trot_left (+ RM version)
  • trot_right (+ RM version)
  • canter (+ RM version)
  • canter_left (+ RM version)
  • canter_right (+ RM version)
  • gallop (+ RM version)
  • gallop_left (+ RM version)
  • gallop_right (+ RM version)
  • jump_short
  • jump_full (+ RM version)
  • jump_start (+ RM version)
  • jump_land (+ RM version)
  • jump_full_run (+ RM version)
  • jump_start_run (+ RM version)
  • jump_land_run (+ RM version)
  • jump_fall
  • turn_left (+ RM version)
  • turn_right (+ RM version)

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How to use it in a Sequencer

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Disclaimer:

This Asset does not include a Riding System (BluePrints].

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P.S. You may also be interested in these assets:

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P.S.S. Please rate the product. This is the best support for me. Thanks!

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Cheers AB

Technical Details

Features: (No)

Rigged: (Yes)

Rigged to Epic skeleton: Horse (No); Rider (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 122

Animation types (RootMotion/InPlace): 48/74

Number of characters: 2

Vertex counts of characters: body (16k triangles); all equipment (~100k); rider (7k)

Number of Materials and Material Instances: 28

Number of Textures: 46

Texture Resolutions: (4096×4096 body and equipment, 2048×2048 hairstyles)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: No


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