VIDEO PREVIEW WITH GAMEPLAY, MODULARITY, BLENDSHAPES AND GUIDES
and Video review from The Messy Coder
Support us on Patreon – claim discounts, get extended technical support on our products and more: 🔗Patreon
You may also be interested in:
Knight Girl with Dark Elf skin
Subscribe to our Artstation and Discord so you don’t miss out on new items! Also, if you have any question, you can ask it in our community in the Discord.
Time to look into the world of the Wild West!
A lot of work has been done, and finally the pack of models in western style is ready! This is the first batch of models – if you need more characters in this or another style, please let us know. We are happy to help!
+Control modularity through a customized master component – we have prepared convenient switches on the right side of the panel. Hairstyles, heads, some (not all) parts of clothes from this set are also compatible between different characters of the same gender. Create your own unique world with lots of combinations! Before the scenes are examples of different combinations of characters and clothing. How to change head
+The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.
+You can adjust the size of a woman’s breasts with blendshapes.
+The project includes a weapon (revolver).
+Each character has several unique skins.
+The basic cowboy has several types of facial wounds for action scenes. All of the above features are presented on the map for your convenience.
+The map includes a high quality render scene.
+Fully customized physics of the characters. Simulation of hair, clothes, body are included.
+You can also change the color of skin, eyes and hair.
+Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc. – all inclusive and ready to go!
+The package includes starting male animations, but we recommend using the ALC 4 animations – you will immediately see the difference 🙂
+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.
+Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.
+Fully compatibility with Epic Skeleton – including solved Mannequin problems, such as incorrect rotation of fingers, etc
+UE4/UE5 project with playable character blueprints, body physics simulation and more – plug and play!
+Characters that stand in front of the horse paddock can be select through the spawn menu and run around the map for testing animations and third person view.
+Unit: centimeters. Models height: 175 cms (female), 185 cms (male)
+Advanced rig with IK/FK controllers (.blend), source .fbx, .maya files with meshes on quads, textures for various programs – after purchasing any of our products, you can request additional files and any help on working with them by mail [email protected]. It’s free!
+Characters are made from the scratch, without the use of Daz models and others
+Low poly, game-ready, rigged, PBR textures
+Polycount:
Cowboy: 50138
Bandit: 53148
Sheriff: 59054
Cowboy girl 1: 49609
Cowboy girl2: 58258
Revolver (gun): 7368
+Rigged using Blender
We will be grateful if you fill out a small survey – so we can suggest models for your requests in the future: https://forms.gle/HFLwAAPxv6q8z3RUA
Thank you, David Grette team ^_^
Support mail: [email protected]
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Animated: No
Number of characters: 5
Vertex counts of characters:
Cowboy: 50457
Bandit: 55426
Sheriff: 56608
Cowboy girl 1: 50371
Cowboy girl2: 59863
Revolver (gun): 6806
Number of Materials and Material Instances: 187
Number of Textures: 522
Texture Resolutions: (4096×4096, 2048×2048, 1024×1024, 512×512, 256×256)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation:
Unreal Engine 5 Animation Retargeting Guide
Important/Additional Notes: Love you!
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.