Component Timeline

100% of Blueprint Actor Timeline Features, Easy to Use!

Showcase Video – youtube.com/watch?v=EF_dmPJceLw

The Component Timeline plugin provides all the functionality of the Timeline node from the actor blueprint with the added convenience of placing timeline nodes directly in component blueprints. It’s easy to set up and use. With features such as editing of curves, event tracks, and looping options, the Component Timeline is an essential tool for any developer.

Do you need to add a timeline in other blueprint types? Check experimental future in documentation

For more technical details, read the Documentation.

If you would have any questions or suggestions, feel free to contact me by Discord, or leave a comment.

Technical Details

Features:

  • Editing of curves, including float, vector, and color curves
  • The in-place editor that doesn’t require external assets.
  • Event tracks for triggering events at specific points on the timeline.
  • Set the length of the timeline.
  • Control modes such as Play, PlayFromStart, Stop, Reverse, ReverseFromEnd, and SetNewTime.
  • Looping options for timeline playback.
  • Ability to ignore time dilation.
  • Replication for multiplayer games and networking.
  • Tick group for controlling when the timeline is updated during gameplay.
  • Timeline in any blueprint (Experimental feature!)

Code Modules:

  •  ComponentTimelineRuntime (Runtime)
  •  ComponentTimelineUncooked(UnkookedOnly)

Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: All

Documentation: Component Timeline Documentation

Important/Additional Notes:


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