Description Suitable for a survival battle royale project . Technical Details Video – https://www.youtube.com/watch?v=oMgNKRt85z4 Features: PHYSICALLY BASED RENDERING Texture Size :4K,2K&1K Collision: Yes , automatically generated Vertex Count: 1,34,47,597 Number of Meshes:119 Number of Materials and Material Instances:269 Number of Textures:612
Read More »Abandoned Studios
Abandoned Camp
Description Abandoned Camp desert environment for all kinds of projects. Included, vehicles, tents and different kin of other props. Perfect for horror or survival type of games.Customisable materials, small sand storm and beautifull look are the main features. Technical Details Preview – Coming soon UPDATE – 2.0 WARNING – This is a new update. Old version not included. …
Read More »Abandoned Motel
Description An old abandoned motel for survival and horror projects. Motel placed in a dark, creepy, beautiful landscape, Textures are in high quality for a better look. Technical Details Preview – https://youtu.be/LpsE90jvYXc Features: Creepy Old Abandoned motel Number of Unique Meshes: 29 Collision: (Yes ,automatically generated) Vertex Count: LODs: Yes, 4 Number of Materials and Material Instances: 42 Number …
Read More »Lost Island
Description Beautiful big island for any kind of game. Procedural generated Trees, Plants, Textures and water. Technical Details Preview – Watch here UPDATE – 2.0 What’s new ? New Landscape Procedural Foliages with collision Lumen enabled [ Here you can find the documentation to enable Lumen in your project – https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/ ] Roads with landscape splines New static meshes Features: PBR Materials …
Read More »