Description This component allows the character to pick up objects based on their “grab type.” You can set up different sockets and pickup animations for each grab type. It also allows for things to grab the character, whether its a giant, an obstacle, an enemy, etc. Its 100% made from Blueprints and can easily be expanded upon to implement more …
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Cling Component System
Description This system allows traversal of larger creatures. It works by having specific Cling objects. These objects can be placed anywhere through the map for your player to climb on, even attached to the bones of a Skeletal Mesh in the blueprints! Video Preview Playlist Video Walkthrough (Setup) Video Walkthrough (Custom Player Setup) Video Walkthrough (Custom AI Setup) Example Project …
Read More »Reaction Component System
Description This system handles the setup and functionality of implementing damage, reactions, etc in your game. This system ONLY triggers animations, and its up to you to determine how/when said reactions are fired! This is to allow for easy setup and implementation into existing projects! Included are some AnimNotifies to showcase an example on triggering these events! This system …
Read More »Combo Component System
This systems allows you to setup and trigger “Combos” for any character. The component is networked and works with multiplayer however, this system ONLY handles the triggering of animation and does NOT implement damage. This is to generalize the system and allow you to add it to any project. Prototype Animations are included for any testing purposes or commercial use. …
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