Description First Person knife melee. 49 animations, all hand keyed on the Unreal Epic Skeleton. Place your camera wherever you wish in order to get the FP view you desire. The head has animation for each asset so, once you attach the camera to the head bone, you will have the camera animation (shakes for each hit etc.). The …
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First Person Crowbar
Description First Person crowbar melee. 46 animations, all hand keyed on the Unreal Epic Skeleton. Place your camera wherever you wish in order to get the FP view you desire. The head has animation for each asset so, once you attach the camera to the head bone, you will have the camera animation (shakes for each hit etc.). The …
Read More »First Person baseball bat
First Person baseball melee. 43 animations, all hand keyed on the Unreal Epic Skeleton. Place your camera wherever you wish in order to get the FP view you desire. The head has animation for each asset so, once you attach the camera to the head bone, you will have the camera animation (shakes for each hit etc.). The baseball …
Read More »First Person Combat Fists
First Person combat fists. (bonus: Kick Animation). 55 Animations all hand keyed on the Unreal Epic Skeleton. Place your camera wherever you wish in order to get the FP view you desired. The head has Animation for each asset so, once you attach the camera to the head bone, you will have the camera Animation (shakes for each hit etc.). …
Read More »First Person katana
First Person katana melee. 43 animations, all hand keyed on the Unreal Epic Skeleton. Place your camera wherever you wish in order to get the FP view you desire. The head has animation for each asset so, once you attach the camera to the head bone, you will have the camera animation (shakes for each hit etc.). The katana model …
Read More »First Person Hammer
First Person melee axe. 44 animations, all hand keyed on the Unreal Epic Skeleton. Place your camera wherever you wish in order to get the FP view you desire. The head has animations for each asset so, once you attach the camera to the head bone, you will have the camera animation (shakes for each hit etc.). The hammer model …
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