Description Dynamic Targeting is customizable system occuring in games like Dark Souls, The Legend of Zelda and many others, allowing you to focus camera on any actor in the game. Preview video Implementation video Two methods of switching between targets: Rotating mouse/Gamepad stick or selecting new target by pressing button Two methods of rotating character: Face to selected target/Orient character’s …
Read More »Grzegorz Szewczyk
Dynamic AI System
Dynamic AI System is a flexible and scalable tool for creating complex paths and various actions/behaviors for your NPC. Make them follow paths, do various actions and react to world changes in a simple and easy way. Preview Video Implementation Video Documentation Example Project
Read More »Dynamic Combat System – Bundle
Description Bundle pack containing all modules of Dynamic Combat System. Pack is merged version of all DCS modules Dynamic Combat System Dynamic Combat System – Magic Dynamic Combat System – Archery Dynamic Combat System – Guns ( only UE 5.2 onwards ) Preview Video DCS Bundle Playable Demo Features Includes Melee/Range/Magic/Guns combat Modifiable & Extendable Supports any weapon type …
Read More »Dynamic Combat System – Magic
Description Third Person Magic System implemented entirely in blueprints. July 2023 – DCS Update to version 3 (UE 5.2 onwards ) Preview Video Tutorials DCS Bundle Playable Demo Documentation This is stand-alone module – doesn’t require base Dynamic Combat System to work. Features Compatible with DynamicCombatSystem – Implementation VIdeo Modifiable & Extendable Dodge / Roll system Ability system with …
Read More »Combat Components
Description Plugin speeds up a process of creating combat systems and not only. Preview Video Included Components: CollisionHandler – detects collision using traces, can be used both on skeletal and static mesh. RotatingOwner – allows to rotate owner of the component to given direction.
Read More »AI Optimizer
Description Plugin that will help you to quickly setup spawners for your Actors and easily optimize them. Usable for both smaller and larger worlds. Designed mainly to optimize AI Agents, but can be used with any other Actor. Preview Video Implementation Video
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