Description This is a 3D model and animations of gorilla. Preview: https://www.youtube.com/watch?v=3YOoAbHl3EQ Please enable the Groom plugin when using Groom. Check Rendering -> Optimisation -> Enable Support Compute Skin Cache in the project settings. (I have confirmed the operation of Groom only on Windows.) The main contents are models, textures and animations. Animation BP and minimalisrtic third person character using …
Read More »JUNNICHI SUKO
Bald eagle
Description Update(6th May, 2020): Golden eagle Textures were added. Preview: https://youtu.be/fYW-4TdQujg Example of use: https://youtu.be/B-F1Upwnsus https://youtu.be/j5oYwzQm6tE Not only wind-cutting feathers but all feathers are modeled. This can be inflated by morph targets. A demonstration is ready with a character that go back and forth randomly between ground and a perch(Blueprints/BP_BaldEagleRandomBehabior). In the demonstration you can also use an …
Read More »Vulture
preview: https://www.youtube.com/watch?v=1HsWA7nI7Vs Example of use: https://youtu.be/AAVC9oe0gBg This asset will be included in Complete Birds Pack and Complete Animals in the future. The main contents are Vulture models, animations and textures. Realistic wing folding pose and flapping motion. Animation BP and third person characters using it are included as examples of animation usage. Technical Details Features: Realistic wings. Not only the wind feathers but also …
Read More »Harpy Eagle
Preview: youtube.com/watch?v=SthlOo9qJWo A demonstration is ready with a character that repeats the behavior of walking randomly on the ground, fly to the perch and set feet on the ground(Blueprints/BP_HarpyEagleRandomBehabior). In the demonstration you can also use an operable character(Blueprints/BP_HarpyEagleThirdPersonCharacter). Each character’s feet are set on the ground in accurate position and angle towards the ground. In order to express the …
Read More »Complete Animals Pack
Update (May 8, 2023)(For UE5.1 or later only): -Tyrannosaurus and Gallimimus were added. Update(June 29, 2022)(For UE5 only): -Most materials have been unified by material instances. -Add IKRig. -Add groom. Update(April 30, 2022):Support for UE5. Addition of Groom and IKRIg(For UE5 only). If you want to use groom, please enable the groom plugin and enable project settings-> rendering->optimization support for …
Read More »Bears pack
Update(July 4, 2022):Groom was added for UE5. If groom is used in UE5, Rendering -> Optimisation -> Enable Support Compute Skin Cache in the project settings. (I have confirmed the operation of Groom only on Windows. Update(June 11, 2020):Left hand attack animations were added. Preview: https://youtu.be/Yvft2gFN_VI This is a 3D model and animations of Brown bear and Polar bear. As …
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