Description A rustic industrial environment with a deep stairwell leading into the void. Entirely modular construction. Technical Details Number of Unique Meshes: 119 Collision: Yes, manual and automatic engine generated Vertex Count: 24 – 3500 LODs: Yes Number of Materials and Material Instances: 6 Master Materials. 58 Material Instances Number of Textures: 139 Texture Resolutions: 1024 – 4096 Supported Development …
Read More »MacKenzie Shirk
Abandoned Utility Room
Description A small, non-modular utility room. Built with Nanite and Lumen. Technical details Number of Unique Meshes: 218 Collision: Yes, level geometry manual, some props automatic Vertex Count: 2- 111,000 LODs: No, meshes are Nanite Number of LODs: Nanite Number of Materials: 11 Number of Material Instances: 73 Number of Textures: 185 Texture Resolutions: 2×2 – 4096×4096 Supported Development …
Read More »Abandoned Russian Barrack
An abandoned Russian barrack neglected and abused over time. The scene is not modular, but is comprised of several meshes that can be changed for variations. This scene was originally developed for UE4 used baked lighting, and so it is intended to also use baked lighting if used in UE5. You will need to disable Lumen for baked lighting to …
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