Description Video Link 18 Rocket/Missile Niagara effects, 9 for Handheld launchers and 9 for military vehicles There is an effect for each part of the process when firing a rocket launcher, there is a playble demo map with a example gameplay to show off all the effects. Aftermath (Fiery smoke left of the ground after the explosion) Back Exhaust Barrage …
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Flying Vehicle FX
Description Video Link Pixel Streamed Interactive Demo Playable demo (Windows Download) Update!!— Countermeasure Flares and Decoy Flares added!!! Notice! Generate Mesh Distance fields is required for the Aero Dynamics effect to work with Static meshes. 14 Effects for Vehicles (Spacecraft, Spaceships, Aircraft, Hover Cars etc). Aero Dynamics (Similar to a wind tunnel effect) Contrails (Small/Large) Propulsion (Fumes/Blast) Sonic Boom (Cone/Full …
Read More »Dragon Flame FX
Description Video Link Dragon Gameplay Example (Dragon not included, sourced from the ‘Quadruped Fantasy Creatures‘ pack) Update 2: Added Inherited Velocity user parameter to assist with character movement speeds Update 1: Added Electric and Lightning Versions with user parameters, these two are Local space by default. 8 Dragon Flame Niagara effects. 2 Flamethrower Niagara effects. 2 Electric Niagara effects Dragon …
Read More »Abstract FX: Sprites
Description Video Link 15 Abstract effects created in Niagara, all FX are bright, colorful and work in unlit or lit environments. All FX are optimized and loop continuously.
Read More »Ice Magic Spells Niagara FX
Description Video Link 11 Magic spell effects of Ice nature, all particle system are made in Niagara. 19 emitters allow for creation of new Ice effects by mixing and matching in newly created Niagara Systems. All Niagara systems have customizable controls so you can easily alter each effects key attributes. Demo scene included with cinematic play through, also the level …
Read More »Portal FX
Description Video Link 10 Portal Niagara effects. 29 user parameters so you can customize and create your own portals. The default size of the portals are 1m in radius, so 2m high. they can be scaled to suit and that scale can be animated in BP’s to give that portal opening effect etc.
Read More »Atmospheric FX
Description Video Link 18 Atmospheric Niagara effects. Alleyway demo scene included which has all the effects showcased as you progress down the path. Smoke (Small/Medium/Large) Smoke from pipe bursts (Leak/Burst/Intermittent) Fires (Small/Medium/Large) Smoke Atmospheres (Normal/Wispy/Thick) Pollution (Light/Heavy) Sparks (Mild/Intense) Water (Drips/Burst)
Read More »Impact Explosion FX VDB
Description Video Link 10 impact explosion effects wrapped in Blueprints. Fire color, brightness and density can be controlled via their Material Instances. The embers and debris have user parameters and can be controlled in the Blueprints.
Read More »Shockwave Niagara FX
Description Video Link 10 Shockwave effects, all particle systems are made in Niagara and are intended for large scale FX. All FX are optimized and are single shot rather immediately or within 2 seconds after charging. You can turn on the Distortion emitter placed in certain systems
Read More »Atmospheric Entry FX
Description Video Link UPDATE 1!!! – Added a Collision map with an example of adding collision to the meteor which can impact with surfaces. 10 Atmospheric Entry FX for falling Spacecraft, Spaceships, Rockets, Meteorites etc), all particle systems are made in Niagara. All Niagara FX systems have User controlled variables for Customization of each individual part of the effect. All …
Read More »Rocket Thruster FX VDB
Description Video Link Update 1: Added Heat Haze to all of the effects, with some user controls. 15 Rocket Thruster effects wrapped in BP’s with added Niagara lights and Particulates. The volume’s Flames, Fuel and Smoke Color and density can be controlled via their material instances The lights and Particulates can be controlled in the BP’s You can change the …
Read More »Tether Beam FX
Description Video Link 12 Tether Beam Niagara effects. 8 Electricity types 4 Energy Beam types Includes a BP example of how to control one end of the beam so you can attach it to a moving object etc. Includes User parameters to Customize or create your own versions.
Read More »Industrial Smoke FX VDB
Description Video Link 6 Industrial Smoke effects wrapped in Blueprints. Density & Color can be controlled via their Material Instances. 6x Looping Industrial Smokes
Read More »Energy Core FX
Description Video Link 12 Energy Core Niagara effects. User parameters allows you to make your own energy core very easily. They are GPU based for low impact on performance.
Read More »Aerial Explosion FX VDB
Description Video Link 10 Aerial explosion effects wrapped in Blueprints. Fire color, brightness and density can be controlled via their Material Instances. The embers have user parameters and can be controlled in the Blueprints.
Read More »Ethereal Tentacle FX
Description Video Link 17 Ethereal Tentacle Niagara effects, they also emit a light source using a caustic type light function. You can attach the Niagara system to a character or moving object to get a trail like effect for many applications. All Niagara FX systems have User controlled variables for Customization.
Read More »Slime & Puke FX
Description Video Link 45 Slime and Puke Niagara effects. 15 intermittent versions 15 Burst versions 15 Constant Versions Includes User parameters to Customize or create your own versions. Emissive glow can be added to any of the effects through the material instances
Read More »Weapon Slash FX
Description Video Link This demo video and the product screenshots uses the ‘Frank Assassin (Ninja) Animations’ for demo purposes, it is not included in this pack) Documentation help for attaching to weapons UPDATE 1!!! – Added static mesh versions of all FX Added Single Point versions of all FX Reduced base spawnrates to improve FPS 11 Elemental Slash Niagara …
Read More »Fire Magic Spells Niagara FX
Description Video Link 12 Magic spell effects of Fire nature, all particle systems are made in Niagara. 13 emitters allow for creation of new Fire effects by mixing and matching in newly created Niagara Systems. Demo scene included with cinematic play through.
Read More »EMP FX
Description Video Link 10 EMP Niagara effects. Can be viewed from inside or outside the blast radius, covers a character completely by default but can be edited to suit any size.
Read More »Nova FX
Description Video Link 12 Nova Niagara effects. Demo scene included which has all the effects hooked up to “ThirdPersonCharacter”, i added some controls so you can switch between everything during play. The demo level uses the ThirdPersonTemplate, so you can just add the feature pack within the engine if you need the config for the input controls. Add the …
Read More »Vortex Niagara FX
Description Video Link 15 Vortex effects created in Niagara, all FX move towards the camera to give the effect of the player/camera moving forwards through it.All FX are optimized and loop continuously and have a 4 second warm up so its all ready in motion.
Read More »Abstract FX: Cores
Description Video Link 10 Abstract effects created in Niagara, all FX are bright, colorful and work in unlit or lit environments. All FX are optimized and loop continuously.
Read More »Sky Beams
Description Video Link These effects spawn 0.5 Kilometers above ground and are massive in their design. 16 Sky beam effects, all particle systems are made in Niagara and are intended for large scale FX.
Read More »Dash FX
Description Video Link Update!!—– Added Blink effect versions for all FX 10 Dash Niagara effects. 10 Blink / Teleport versions Just place the Effect near the center of the character inside the Blueprint. Demo scene included which has all the effects hooked up to “ThirdPersonCharacter”, i add some controls so you can switch between everything during play. The demo …
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