Description Video Link 46 Signal Flares effects for Handheld use or using a Flare gun, all particle systems are made in Niagara. All Niagara FX systems have User controlled variables for Customization of each individual part of the effect.
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Air Magic Spells Niagara FX
Description Video Link 12 Magic spell effects of Air nature, all particle systems are made in Niagara. 9 emitters allow for creation of new Air effects by mixing and matching in newly created Niagara Systems. Demo scene included with cinematic play through.
Read More »Nature Water FX
Description Video Link This demo video and the product screenshots uses the Rural Australia pack for demo purposes, it is not included in this pack) Fountain x 5 Geyser x 3 Stream x 3 Waterfall x3 (The water impact and surface wakes are seperate Niagara systems) All Niagara FX systems have User controlled variables for Customization of each …
Read More »Fire Tornado FX VDB
Description Video Link 5 Fire Tornado effects wrapped in Blueprints. Density, Fire intensity & Color can be controlled via their Material Instances. 2x Looping tornados 2x Tornadoes that start and end over 1000 frames 1x Tornadoes that start and end over 256 frames
Read More »Abstract FX VDB
Description Video Link 10 Abstract effects wrapped in Blueprints. Temperature color, brightness and density can be controlled via their Material Instances.
Read More »Mechanical Damage FX
Description Video Link 20 Mechanical Impact Niagara effects, 4 different types with 5 variations of each. User Parameters allow for control over all aspects of the effects. Types included: Sparks Sparks and internal parts Sparks and metal debris Blue Sparks and Gas
Read More »Character Body FX Vol. 1
Description Video Link Dance Video! Character setup tutorial! – New video! Sampling regions of your mesh Guide Support Documentation – Please read this Documentation, there are some small steps needed to get things working! Blueprints Tutorial – Make sure to ‘Allow CPU access’ on your skeletal mesh. Volume 2 Link Volume 3 Link UE4 Mannequin character with animation used …
Read More »Earth Magic Spells Niagara FX
Description Video Link 12 Magic spell effects of Earth nature, all particle systems are made in Niagara. 7 emitters allow for creation of new Earth effects by mixing and matching in newly created Niagara Systems.
Read More »Character Body FX Vol. 3
Description Video Link Character setup tutorial! Sampling regions of your mesh Guide Support Documentation Blueprints Tutorial GPU Effects require ‘Generate Mesh Distance Fields’ to be turned on! UE4 Mannequin character with animation used in demo scene, FX will attach to any type Skeletal mesh. List of FX: Ash Black Ooze Blood Cosmic Electric Furnace Lava Lightning Neon Radioactive Rainbow Ribbon …
Read More »Levitation FX
Description Video Link 12 Levitation Niagara effects. Just place the Effect on the characters feet inside the Blueprint. Demo scene included which has all the effects hooked up to “ThirdPersonCharacter”, i add some controls so you can switch between everything during play. The demo level uses the ThirdPersonTemplate, so you can just add the feature pack within the engine …
Read More »Rocket Thruster Exhaust FX
Video Link – Gameplay Example Demo Video Link Update 4 – Added Rocket Plume Niagara Systems x3 Update 3 – Added 2 new Niagara Systems – Maniac & Crackling Added a new Parameter so you can easily boost the emissive color – Emissive_Boost Update 2 – Effects can now be scaled and the sprites size and velocity will adjust with …
Read More »Absorption FX
Video Link 10 Absorption Niagara effects. User parameters allows you to change every aspect of the effects. They are constantly absorbing by default. Technical Details Features: 10 Niagara Systems 5 Emitters Full User Parameter controls Type of Emitters: CPU and GPU Number of Unique Effects: 10 LODs: Yes (For the mesh core) Number of Materials: 5 and 20 instances Number …
Read More »Magical Footstep FX
Video Link 22 Magical footprints FX, all particle system are made in Niagara. 6 Glyphs | 6 Human | 10 Animal Pack includes 27 optional Glyph Materials to switch out if necessary Overview map has the “ThirdPersonCharacter” with animation and controls setup as an example. Check out my other asset packs here! Technical Details Features: 22 Niagara Systems 4 Niagara …
Read More »Electric Magic Spells Niagara FX
Video Link 12 Magic spell effects of Electric nature, all particle systems are made in Niagara. 5 emitters allow for creation of new Electric and Lightning effects by mixing and matching in newly created Niagara Systems. Demo scene included with cinematic play through. Check out my other asset packs here! Technical Details Features: 12 Fire Magic Spell Niagara systems 5 …
Read More »Aura Niagara FX
Video Link Update 1 – Improved performance for all effects 15 Aura effects for characters, all particle systems are made in Niagara and are set to local space to follow playable characters well. All FX are optimized and loop continuously. Check out my other asset packs here! Technical Details Features: 15 Aura Niagara systems 7 Niagara Emitters Type of Emitters: GPU …
Read More »Martial Art Weapons
Selection of weapons that you would find used in Martial art combat scenarios. Weapons include: Broadsword Butterfly Knives Crescent Moon Knife Halberd Kama Katana (Includes Scabbard) Kubotan Kunai Long Stick Monk Fan Naginata Nunchaku Sai Shuriken Spear Straightsword Tai Chi Fan Three Section Staff Tonfa Twin Hook Sword Static meshes and Skeletal meshes of all weapons are included! Check out …
Read More »Kick Up FX
Video Link – (This demo video and the product screenshots uses the ‘Vehicle Offroad Template’ for demo purposes, it is not included in this pack) Controlling the FX via BP or Sequencer Documentation 10 Kick up Niagara effects. The different suraface types include: Concrete (Heavy white smoke) Dirt Dusty (Faint slightly dirty smoke) Grass Gravel Mud Sand Snow Tarmac (Light …
Read More »Character Body FX Vol. 2
Video Link Character setup tutorial! – New video! Sampling regions of your mesh Guide Support Documentation Blueprints Tutorial Volume 1 link Volume 3 link Effects such as Sand require ‘Generate Mesh Distance Fields’ to be turned on! UE4 Mannequin character with animation used in demo scene, FX will attach to any type Skeletal mesh. List of FX: Bananas Bouncy Balls …
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