Description Money USD and EUR, credit cards with different colors,coins,wallet and bags with money. Please note that this is not real money, but from a distance looks like real money. You can change the bills (as material) in bags, rolls, and bundles without any problems. All materials are optimized. Technical details Number of Unique Meshes: 33 Collision: automatically generated Vertex Count: …
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Creating Portal To Another Reality
Description Demonstration: https://www.youtube.com/watch?v=3c1telTrgYM Update: https://www.youtube.com/watch?v=-d4uzt4YSvI Documentation: https://docs.google.com/document/d/1dr241IMqIYZj3I0w0Q4lYjo-_wm8Lvnk47xL7YEgSLI/edit?usp=sharing (There are new features that appeared after recording the demo. I recommend reading before and after purchase) Asset works best to create worlds that differ in minor details (and/or materials) from the original worlds. It is important to understand that the character and objects do not teleport, they only change some …
Read More »Physical Interaction System
Description Video: Link Demo: Link Documentation: Link (Read the paragraph about known problems before you buy) I make it intuitive to control the different physical objects. The controls are not conventional, but they open up almost limitless possibilities. Imagine you have a sticky finger and you can do whatever you want with that finger: Push, pull, lift, lower. There are …
Read More »Procedural Level Generator
Description Trailer Documentation (Please read before purchase. Do you understand everything? Some things in the asset are not intuitive.) 1. Save/Load system. You can save generated world, player position, teleports. 2. Teleportation system. Teleporters allow you to instantly transfer between rooms and floors. 3. The rooms are on their own maps, loading of which occurs through the creation of an …
Read More »Line Of Sight MP
Video: https://www.youtube.com/watch?v=_Np-J76zGK4 Demo: https://drive.google.com/file/d/13HUP2oAC5qsWtcx9_0W1b2Z8dDqP3ZOD/view?usp=sharing Documentation: https://docs.google.com/document/d/16p-8cxyIO-ao8aCcmvt1ZIKj3G-bi9beZ9aJtWAgMeo/edit?usp=sharing You can select elements that will always be visible on the screen (e.g. floor, walls) and select those elements that will not be visible outside your character’s field of view (e.g. enemies, foliage, Particles, other players and anything where you can apply material). The Asset is great for tactical games and horror …
Read More »VR Interactive For ArchViz
Demonstration: Link Documentation: Link Added mouse for input : Link VRInteractiveForArchViz provides tools for convenient and simple architectural visualization in VR. Or to create game projects in the style of oculus home, home in steamVR or games where you can deal with the interior of the rooms. Assets and documentation are designed in such a way that even a person …
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