Knife_MocapAnimPack 1.3

VIDEO: https://www.youtube.com/watch?v=zazFy9vQlYI

VIDEO Updata_1.1: https://www.youtube.com/watch?v=xNUeywJug_s

VIDEO Updata_1.3: https://www.youtube.com/watch?v=MY5Wu9fU6UQ

Video How To retarget Animation Packs from UE4 to UE5: https://youtu.be/jpVjnnVQ6dA

This pack contains two knife states of behavior, which are most common in games:

1) Knife_Stand_Style(St)

2) Knife_Crouch_Style(Cr)

+ MeleeSet (attacks of different strength and corresponding hits)

Each of styles has the full set of locomotion, start/stop, dodge, stun, hit, death and many other animations. The full list of animations is available in the pictures in the gallery.

Technical Details

Overall the pack contains 203 animations + 49 movement animations In-place (IPC) (fbx format):

  • 96 In-place animations (idle, movement sets and other IPC animations)
  • 164 Root Motion animations (transitions, movement sets and other animations)

Update 1.1. This update includes the following changes:

  • added Back Strafe_Set for each style (8 animations + 8 IPC);
  • fix Locomotion_Set for each style (49 animations + 49 IPC);
  • added Idle_Turn_180R (2 animations + 8 IPC);
  • fix Knife_SK_Mannequin_A;
  • animated virtual bones.

Update 1.2. This update includes the following changes:

  • fix some loco and turn animations (20 animations + 12 IPC)

Update 1.3. This update includes the following changes:

  • added Start/Stop_Set for each style (66 animations)

The Source folder contains all animations in FBX format, they can be integrated into any version of Unreal Engine.

Rigged to Epic skeleton: Yes

IK bones are included: Yes

Animation types: Root Motion and In-place

Supported Development Platforms:

Windows: Yes

Mac: Yes


VIP Downloads Today: 0 of 0

BECOME A VIP


PRODUCT LICENSE

You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

Check Also

Splash Damage Blood

!! UPDATED FEATURES !! Colorable effects NIAGARA SUPPORT DEMO VIDEO: >> CLICK HERE << Procedurally …