Ninja Starter – MoCap Pack

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A subset of Ninja Pro – Mocap Pack

Video: Ninja Highlights

***NEW! MocapOnline Custom 3D Animation Player: Ninja Starter

NOTE: Highlight video of Ninja PRO. Ninja STARTER does not include all animations! Please see 3D Animation Player and Animation List for actual Pack contents.

Please read the complete motion list: Ninja Starter Animations

INCLUDES: Kicking, Punching, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, Star Throw & Transitions.

 

21 Animations, 6 Aim Offsets, Split Jump

All Root Motion and In-Place(IPC)

50 Total Animation Files.

 

REV. 2.7

  • All animations included as Root Motion and In-Place with IPC curves.
  • Combat Walk/Jog/Run
  • Star Throwing Animation – Shuriken model Included.
  • Turn Loops – Combat pivot left and right.
  • Aim Offsets – Look Up and Down.
  • Split Jump
  • Relaxed Stand matches “Mobility” Stand – For seamless integration with other MCO Animation Packs.
  • New “NJA” Prefix

Technical Details

  • Engine 4.15 – 4.xx
  • For Engine 4.14 and previous: – All FBX Source animation files are included and can be imported perfectly including IPC.
  • All animations included as Root Motion and In-Place with IPC.
  • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
  • New Star Throw Animation – Shuriken skeletal mesh Included. NOTE: The Shuriken itself is NOT animated.
  • New “NJA” Prefix
  • Reference Pose is an “A”.
  • “A” and “T” pose files included to change the default retarget manager stance.
  • Source Animation import and A/T Poses explained here: “A” POSE OR “T” POSE CONVERSION
  • “Relaxed Stand” now matches “Mobility Stand” – For seamless integration with other MCO Animation Packs.
  • High, Medium and Low Platforms static meshes included.
  • Archive of previous Version 1 Animations is included.
  • All animations are on the UE4 template skeleton with IK bones.
  • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
  • A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.

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