UPDATE: REV. 2.7B
- “ik_hand_gun” IK socket animation now matches “middle_01_r” FK socket animation.
REV. 2.7A2
- Misc. Fixes
REV. 2.7A1
- 2.7A1 has All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
- Reference Pose is an “A”.
- UE4 Engine 4.14 – 5.xx Compatible
- For Engine 4.13 and Previous – All FBX Source animation files are included and can be imported into older versions including IPC curves.
2.7A
- New Socket on the “middle_01_r” for attaching the Rifle, and all Animations updated to use it. The original custom added “hand_r_wep” bone is no longer used, allowing other Characters with skeletal meshes that use the stock Epic Skeleton and proportions to easily integrate into a Project with the “Assign Skeleton” function, or the Retarget Manager.
Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves.
● All animations as Root Motion and In-Place.
● FBX source files also included in “\Project\Source\FBX\” (not visible in the Editor).
● “A” and “T” pose files included.
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