RPG Character Anims

Video of the animations in UE4: https://youtu.be/NvKoihM9j0w

If you’re looking for a complete set of high quality RPG Character animations, look no further!

1124 polished and professional animations, rigged to the Epic Skeleton.

Includes:

15 different fighting/movement styles/weapon types:

  • 2 Handed Sword
  • 2 Handed Axe
  • 2 Handed Spear
  • 2 Handed Bow
  • 2 Handed Crossbow
  • 2 Handed Rifle
  • 2 Handed Staff
  • Unarmed
  • 1 Handed Sword Left/Right
  • 1 Handed Mace/Hammer Left/Right
  • 1 Handed Dagger Left/Right
  • 1 Handed Thrown Weapons Left/Right
  • 1 Handed Spear Right
  • Left/Right/Dual Pistols
  • Shield

Swimming

Crawling

Ladder Climbing

Ledge Climbing

Casting animations for Unarmed/1 Handed/2 Handed Staff weapon styles.

General walking, talking, drinking, bow, nod, laydown, sit, pickup, drunk, etc.

NOTE: This pack doesn’t contain any Blueprints or controllers.

To retarget for UE5 Rig, please follow this tutorial: https://youtu.be/og40xVPjgec

Technical Details

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of Animations: 1124

Animation types: (Root Motion/In-place)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Animation List

Update Log: Updates

Update v1.3:

– Remove redundant Unarmed\RPG-Character@Unarmed-UnSheath file. (Relax\RPG-Character@Relax-UnSheath-ToUnarmed)

– Add Unarmed\RPG-Character@Unarmed-Cast-R-Buff and Summon anims.

– Rename RPG-Character@Unarmed-Turn180 anims.

– Add Relax\RPG-Character@Relax Movement anims.

– Rename Relax\RPG-Character@Relax-Walk anims.

– Add Misc 2Hand and Shield anims. (Detailed in Update Log Link)

– Rename all RPG-Character_Shooting-Shooting animations to RPG-Character_2Hand-Shooting

– Rename all RPG-Character_Staff animations to RPG-Character_2Hand-Staff

– Rename all RPG-Character_Shield-Attack2 animations to RPG-Character_Armed-Shield

Update v1.2: Added 9 Dodge-Backward animations.

Update v1.1: Added 8 directional Crouched Walk animations for all weapons types. Renamed ____-Idle-Crouch animations to ____-Crouch-Idle and renamed Shooting animations to remove duplicate “Shooting” text.


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