Two Sword AnimSet

Notice

With this update, the asset has been migrated to Unreal Engine 5 (UE5). In UE5, there’s no need for retargeting, and you can use both the UE4 mannequin and the UE5 mannequin.

Animations can be found in the UE4 and UE5 folders, and some animation names have been changed for easier use.

While we recommend using the latest version, if you wish to use the UE4 version, please check the previous version (UE4 version).

The file names might differ from the latest version.

Update Note2023-10-22 – UE5 Migration, Asset Re-naming

2021 Dec – remove legacy files & added animation

jump /jump(Root) / equip / unequip / buff / strafe run & walk / blendspace / lookaround

2018 May – Fixed version twist of neck for Rootmotion

2017 April – Ik-bones(foot / hand / gun) are working.

Added RootMotion.(Root has only translate, it has not rotate.)

Added Animations : sidestep_Right, sidestep_Back, rise.

RecommendAction RPG Game, Main Character, Sword, Two Sword, Katana

Previewhttps://youtu.be/NVJdGmA2p8k

Animation List

  • attack 10
  • avoid 4
  • buff 1
  • dead 1
  • defense 1
  • down 3 (down 1, downidle 1, rise 1)
  • hit 2 (front, side)
  • idle 2
  • idlelong 1
  • idle transition 2
  • jump 4 (jump, fall, Z0, Z1)
  • movements 20
  • roll 4
  • equip/unequip

SupportFAQ : https://www.wemakethegame.com

e-Mail : [email protected]

The best way to contact me is e-mail.

I always appreciate your great comments and feedback.

Technical Details

Features:

  • hand-crafted animations
  • dynamic skill animation & hit

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Number of Characters: 1

Vertex Counts of Characters: N/A

Texture Resolutions: N/A

Number of Animations: 57

Animation types (Root Motion/In-place): Root Motion

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Engine Compatibility: 4.27+

Important/Additional Notes: FX is included.


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