Action RPG Template

Description

!!! New Update Trade between players

Demo | AI + Ability Showcase | Inventory Showcase | Quest Showcase | Documentation

!!! Before to start to work with the project, download my free plugins: see documentation or video.

 

Feature List:

 

  • Menu – Select Mode | Input Settings | Save and Load | Create Session | Session List | Pause Menu
  • Third Person and Top Down modes with unique abilities
  • Save and Load. All progress is saved

 

  • Waypoint System – Point of Interests for AI, Pathfinding
  • Spawn System – The system allows you to spawn/respawn AI in the world in a specific location, at a specific time, with pre-set data.
  • Optimization Component – Animation, Movement, Rendering, Perception
  • AITools Helper – Editor Utility for convenient working with tools in the editor
  • Day Night System – AI behavior depends on the time of day
  • Teleport System – To another level, To Point
  • Behavior Templates – Villagers, Guards and Animals are not bound to a certain place, they can move anywhere according to their goals
  • Spawn Window and AI Statistics

 

  • Attributes – Health, Stamina, Attack etc. | Attribute Points | Attributes can affect Attributes | Regeneration
  • Effects – 29+ parameters | Modify attributes | Apply other effects and tags | Grant abilities | Execution custom logic | Level and Level Up Requirements | Application Policy | Duration and Tick Policy | Stack Policy | Buff | Debuff | Control | DoT | Frontal Block
  • Abilities – 17+ parameters | Active and Passive | Level and Level Up Requirements | Activation Policy | Interruption Policy | Cooldown, Cost, Charges | Frontal Block | Dash | Sprint | AoE and Target | Casting Bar | Select Area
  • Effect and Ability Trees
  • Fall Damage and Damage Handling

 

  • Inventory – View Modes | Sorting | Disassembly | Consumable | Weight | Drop Item | Break Item
  • Equipment – Weapon Modes | Attributes Depend on Level | Set Bonuses | Sockets | Visualization
  • Incrustation – Set Number of Sockets | Set Available Item Groups | Set Inserts and Extract Cost
  • Merchant – Currency | Different Assortment | Global/Unique Buyback | Unlimited Amount Option
  • Craft – Global/Unique Recipes | Multiple Recipes for One Item | Alternative Ingredients
  • Loot – Pick Up from Ground | Get from Actor | Get from Killed AI
  • Warehouse – Global/Unique
  • Trade between players

 

  • Quest Chains – Completed or Failed quests trigger another quests
  • Quest Events (OnAvailable, OnActive, OnComplete, OnFail)
  • Objective Events (OnActivate, OnComplete)
  • Local Quests
  • Objectives: Custom, Discover, Gather Item, Affect World Actor, Deliver Item, Receive Item, Kill, Complete or Fail Quest
  • Quest Helper – Editor Utility Widget. Helps to check how quests are added to game (which actors are bound to quest)
  • Track System – Compass | World Map | World

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