Description
!!! New Update – Trade between players
Demo | AI + Ability Showcase | Inventory Showcase | Quest Showcase | Documentation
!!! Before to start to work with the project, download my free plugins: see documentation or video.
Feature List:
- Multiplayer is supported
- AI Tools
- Ability System
- Inventory System
- Quest System
- Menu – Select Mode | Input Settings | Save and Load | Create Session | Session List | Pause Menu
- Third Person and Top Down modes with unique abilities
- Save and Load. All progress is saved
- Waypoint System – Point of Interests for AI, Pathfinding
- Spawn System – The system allows you to spawn/respawn AI in the world in a specific location, at a specific time, with pre-set data.
- Optimization Component – Animation, Movement, Rendering, Perception
- AITools Helper – Editor Utility for convenient working with tools in the editor
- Day Night System – AI behavior depends on the time of day
- Teleport System – To another level, To Point
- Behavior Templates – Villagers, Guards and Animals are not bound to a certain place, they can move anywhere according to their goals
- Spawn Window and AI Statistics
- Attributes – Health, Stamina, Attack etc. | Attribute Points | Attributes can affect Attributes | Regeneration
- Effects – 29+ parameters | Modify attributes | Apply other effects and tags | Grant abilities | Execution custom logic | Level and Level Up Requirements | Application Policy | Duration and Tick Policy | Stack Policy | Buff | Debuff | Control | DoT | Frontal Block
- Abilities – 17+ parameters | Active and Passive | Level and Level Up Requirements | Activation Policy | Interruption Policy | Cooldown, Cost, Charges | Frontal Block | Dash | Sprint | AoE and Target | Casting Bar | Select Area
- Effect and Ability Trees
- Fall Damage and Damage Handling
- Inventory – View Modes | Sorting | Disassembly | Consumable | Weight | Drop Item | Break Item
- Equipment – Weapon Modes | Attributes Depend on Level | Set Bonuses | Sockets | Visualization
- Incrustation – Set Number of Sockets | Set Available Item Groups | Set Inserts and Extract Cost
- Merchant – Currency | Different Assortment | Global/Unique Buyback | Unlimited Amount Option
- Craft – Global/Unique Recipes | Multiple Recipes for One Item | Alternative Ingredients
- Loot – Pick Up from Ground | Get from Actor | Get from Killed AI
- Warehouse – Global/Unique
- Trade between players
- Quest Chains – Completed or Failed quests trigger another quests
- Quest Events (OnAvailable, OnActive, OnComplete, OnFail)
- Objective Events (OnActivate, OnComplete)
- Local Quests
- Objectives: Custom, Discover, Gather Item, Affect World Actor, Deliver Item, Receive Item, Kill, Complete or Fail Quest
- Quest Helper – Editor Utility Widget. Helps to check how quests are added to game (which actors are bound to quest)
- Track System – Compass | World Map | World
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