Barbed Wire Spline Tool

▲ Update 4.25.1 – 02 Aug 2020

  • Snap/Align to floor has been removed. The same action can be achieved by using the built-in function inside the editor.
  • To snap the the selected spline points to the floor (Landscape) just -> right click -> Snap/Align -> Snap to Floor. You can also use the “End” Key on your Keyboard.

Promo VideoHow To Use & Features VideoReviewsGive your players a hard time, by trapping them in razor sharp barbed wire entanglements.

This pack will allow you to build miles-long wire obstacles, in the quickest and easiest way possible.

We spent a lot of time studying old field manuals and pictures in order to provide historically accurate assets. You can find the following types of barbed wire fencing in this pack:

  • 4 strand cattle fence
  • Concertina / Dannert wire
  • Double apron fence
  • Standard fence

All fences can be used in combination with metal screw pickets or wooden pole supporting elements. The choice is yours.

The pack contains 2 Blueprints:

  • Strand Generator: Allows you to draw a single strand of barbed wire. Automatically adjusts spline mesh count and spacing between each spline point.
  • Fence Generator: Draws a barbed wire fence and supporting elements between two spline points.

Technical Details

General Features:✔ Authentic / historically accurate representation of assets.

✔ Photorealistic PBR Materials.

✔ Displacement maps + Tessellation over distance, for ground and bark materials.

Blueprint Features:✔ Easy to use and customize.

✔ Different start and end spline meshes possible.

✔ Collision On/Off switch.

✔ Auto Tangent length.

✔ Auto Surface Alignment.

✔ Random size and yaw (clamped) for supporting elements.

BIG BONUS!✔ 2 high quality rocks generated through photogrammetry.

✔ Ready to use grass with vertex color and wind.

✔ 4K ground material generated through photogrammetry.

Texture Sizes:

  • 1x T_HDRI: 2048×1024
  • 4x T_Iron_Rusty: 2048×2048
  • 4x T_BarbedWire: 4096×512
  • 5x T_Bark: 1024×4096
  • 5x T_Ground: 4096×4096
  • 1x T_MacroVariation: 2048×2048
  • 3x T_WoodGrain: 1024×1024
  • 3x T_Grass: 4096×2048
  • 5x T_Rock_01: 2048×2048
  • 5x T_Rock_02: 2048×2048

Scaled to Epic skeleton: Yes

Collision: Custom made

Vertex Count: 60 to 5000

LODs: 4

Number of Meshes: 19

Number of Materials and Material Instances: 17

Number of Textures: 37

If you have questions or need a hand with anything, please contact us: contact@karldetroit.com


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