BCD Closeup Camera

Description

Brief introduction:

Closeup Camera is a pure data-driven tool that can be used to quickly make various game shots. It is especially useful for action games, such as making execution shots and special attack shots. I use it a lot in my own game practice. Complex camera movements can be achieved without changing the player’s original camera Settings and without creating level sequences.

 

Why do you need it:

· Pure data driven, no need to write extra blueprint logic, create level sequences, add lots of camera slots.

· Each close-up corresponds to a data asset, which can be reused quickly. It is not limited to a certain character, but needs to distinguish between players and other characters.

· Provides multiple functions and supports custom opening and closing.

· When a close-up is played, a new camera and SpringArm are spawned, and the original player camera is not modified.

· Easy to use, with animation notification, components, blueprints macro can play close-up.

· It offers dozens of ready-made close-ups that can be used in your own game after you fine-tune the parameters.

· Allows the use of curves to control the motion of each frame of the camera and SpringArm.

· Written by pure blueprints, almost every variable and function is richly annotated and easy to learn and modify.

· You can create a dynamic and complex execution camera.

 

If you want to quickly create camera modes such as third-person mode, ADS mode, simple closeup mode and top down mode, and transition naturally between different camera modes, you can consider another product of mine.BCD Dynamic Camera

Current Version: V2.0

Trailer Video YouTube:https://www.youtube.com/watch? v=EB-DRk47d6k&t=15s

https://www.youtube.com/watch?v=6au_yiOlcrw&t=14s

Tutorial Video YouTube:https://www.youtube.com/watch?v=EjcTbDQJdQA

Playable Demo Download: google drive

Features:

  • Auto blending in and out. The camera can blend out automatically when the montage is interrupted, or when the montage ends and the custom time is reached. Completely custom.
  • Obstacle detection is allowed. If close-up camera detects an obstacle around, it will not play.
  • Allows setting the level of the shot. A low level shot cannot interrupt a high level shot.
  • Allows limiting player movement input, view input, all game input.
  • Allows the use of curves to control the motion of the camera and SpringArm.
  • Enable automatic background blur.
  • Enable camera lag.
  • Allows camera and SpringArm to follow a given position, component, and slot. After that, you can also set the SpringArm and the camera relative transformation.
  • Allows automatic SpringArm length adjustment to be turned on to ensure that both enemy and player are in the shot.
  • Enable automatic detection of enemies in front of the player, and automatically adjust the center of the screen.
  • After the lens is finished, you can choose whether the camera will return to the position and orientation before the lens.

Network Replicated: No

Document : Many tutorial videos


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