Blueprint based animated text widgets for UI

Description

Important notice!

I had to fix a small bug, but used 4.26 for that. If you want to fix it in an older version that was previously supported (4.19+), check the documentation (it’s a simple fix, link is in the technical details section).

Spice up your dialogues with some animated text and add sound effects per letter. Now featuring “Multitags” and datatables for faster string manipulation and external editing of asset implementation, as well as animated images/flipbook animated sprites.

Concepted for multiple lines of text. Uses data tables for string input. A public line length variable allows for adaptive text wrapping.

Text creation speed and the playback speed of animations/pitch of sounds can be sped up/shifted ingame by A buttonpress.

Now also allows for entering and recalling custom names!

Demo video: https://youtu.be/MvVAU6iebbg

Short tutorial on usage: https://youtu.be/rsXTDfHaIB8

Current versions only supports left aligned text (changing alignment in the textbox has no effect).


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