Drivable Cars: Advanced Multiplayer Vehicles

Description

A fully interactive vehicle system, entirely built with Blueprints, designed for realistic driving, advanced damage mechanics with real-time deformation & destruction, and seamless multiplayer integration. Features physics based handling with surface adaptation, interactive dashboards, and dynamic character animations (including passengers). Supports manual and automatic transmission, extensive customization, and improved multiplayer replication.

 

🎥 Videos:

Launch Video | Content Overview | New Features

 

🎮 Download DEMO

Includes all our independent vehicles & advanced packs

 

📄 Documentation & Tech Support:

Digital Dive Vehicles Manual |  |

 

⭐ See Reviews & FAQs from old Unreal Engine Marketplace:

Orbital Market

 

🌍 Full Multiplayer Replication
  • No Input Lag – No Jittering – Smooth Replication (since V4)
  • Fully replicated for LAN and Internet connection
  • Supports both Listen and Dedicated Servers

 

🔗 Compatible with:

🏍️ Ridable Bikes: Advanced Pack

Advanced Fuel System

🚗 More than 20 vehicles with base, extras and police versions

👤 Any regular character template (tutorial)

🏃‍♂️ Game Animation Sample (GASP) (tutorial)

 

🚗 Individual Cars (sold separately):

Military Car | Muscle Car | Supercar | Microcar | Minivan | 4×4 | Exo Car | Cargo Truck | Van | Roadster | Pickup Truck | Sports Car

 

Key Features
  • Fully replicated multiplayer support :
    • With no input lag nor jittering (V4)
    • Smooth replication (V4)
    • Supports Listen and Dedicated Servers
    • Compatible with Server and Client authority
  • Damage & Destruction System:
    • Mesh deformation, detachable pieces, breakable glass, damageable car paint
    • Flat tires and fire damage
    • Full destruction areas (engine, gas tank, etc.)
  • Character Ragdoll
    • Run over characters
    • Character can be ejected from car (if seatbelt boolean is disabled)
  • Physics-based driving
    • surface detection & adaptive handling
    • particle effects depend on surface and speed
  • Car customization
    • Manual & automatic transmission
    • Several versions per car (Base, Extras, Police & Taxi)
    • Extra Car Paints
  • Fully interactive
    • Lights, steering, horn, etc.
    • Steering wheels with driver hands attached
    • Doors open with character IK animations
    • Responsive Dashboard (Speed and RPM)
  • Adaptive enter/exit animations
    • Depend on car situation (upside down, no door, locked door, etc)
    • For driver and passengers
  • New extra features:
    • Scrape sounds and effects
    • brake heating
    • backfire effects
  • 3 Base Cars:

 

🔄 LAST UPDATES (release notes):
  • UE5.4+ (June 2025) – version 4.3
  • UE5.1+ (March 2024) – version 3.4
  • UE5.0 (November 2022) – version 1.12
  • UE4.26 – 4.27 (June 2022) version 4.2

 

 

Features:
  • network replicated!
  • Three detailed cars with 4 LODs each (SUV, Sedan, Hatchback)
  • Cars are split by body, parts and wheels
  • Each car is a child bluerprint from one master blueprint
  • Deformations are made by morph targets
  • Impacts are detected through a bone grid around the car
  • All car pieces are joint by constraints and hinges
  • Procedurally damaged car paint
  • Customizable car paint (dirt & scratches)
  • Cars can be configured all through parameters
  • Surface type detection and behaviour adaptation
  • UE5 Third person template movement functions
  • Enter / exit car with adaptative animations
  • Toggleable lights
  • Change camera (inside – outside)
  • Camera zoom and orbit (outside)
  • Smoke, dust, water, impact particle systems
  • Interactive car dashboard
  • Engine, drift, surface, impact sounds
  • RMP related engine sound + gear up decay
  • Car respawn feature

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