Description
A fully interactive vehicle system, entirely built with Blueprints, designed for realistic driving, advanced damage mechanics with real-time deformation & destruction, and seamless multiplayer integration. Features physics based handling with surface adaptation, interactive dashboards, and dynamic character animations (including passengers). Supports manual and automatic transmission, extensive customization, and improved multiplayer replication.
🎥 Videos:
Launch Video | Content Overview | New Features
🎮 Download DEMO
Includes all our independent vehicles & advanced packs
📄 Documentation & Tech Support:
Digital Dive Vehicles Manual | |
⭐ See Reviews & FAQs from old Unreal Engine Marketplace:
🌍 Full Multiplayer Replication
- No Input Lag – No Jittering – Smooth Replication (since V4)
- Fully replicated for LAN and Internet connection
- Supports both Listen and Dedicated Servers
🔗 Compatible with:
🏍️ Ridable Bikes: Advanced Pack
🚗 More than 20 vehicles with base, extras and police versions
👤 Any regular character template (tutorial)
🏃♂️ Game Animation Sample (GASP) (tutorial)
🚗 Individual Cars (sold separately):
Military Car | Muscle Car | Supercar | Microcar | Minivan | 4×4 | Exo Car | Cargo Truck | Van | Roadster | Pickup Truck | Sports Car
✅ Key Features
- Fully replicated multiplayer support :
- With no input lag nor jittering (V4)
- Smooth replication (V4)
- Supports Listen and Dedicated Servers
- Compatible with Server and Client authority
- Damage & Destruction System:
- Mesh deformation, detachable pieces, breakable glass, damageable car paint
- Flat tires and fire damage
- Full destruction areas (engine, gas tank, etc.)
- Character Ragdoll
- Run over characters
- Character can be ejected from car (if seatbelt boolean is disabled)
- Physics-based driving
- surface detection & adaptive handling
- particle effects depend on surface and speed
- Car customization
- Manual & automatic transmission
- Several versions per car (Base, Extras, Police & Taxi)
- Extra Car Paints
- Fully interactive
- Lights, steering, horn, etc.
- Steering wheels with driver hands attached
- Doors open with character IK animations
- Responsive Dashboard (Speed and RPM)
- Adaptive enter/exit animations
- Depend on car situation (upside down, no door, locked door, etc)
- For driver and passengers
- New extra features:
- Scrape sounds and effects
- brake heating
- backfire effects
- 3 Base Cars:
- Hatcback, SUV and Sedan (with several versions each)
- Extra vehicles sold separately (integration tutorial)
🔄 LAST UPDATES (release notes):
- UE5.4+ (June 2025) – version 4.3
- UE5.1+ (March 2024) – version 3.4
- UE5.0 (November 2022) – version 1.12
- UE4.26 – 4.27 (June 2022) version 4.2
Features:
- network replicated!
- Three detailed cars with 4 LODs each (SUV, Sedan, Hatchback)
- Cars are split by body, parts and wheels
- Each car is a child bluerprint from one master blueprint
- Deformations are made by morph targets
- Impacts are detected through a bone grid around the car
- All car pieces are joint by constraints and hinges
- Procedurally damaged car paint
- Customizable car paint (dirt & scratches)
- Cars can be configured all through parameters
- Surface type detection and behaviour adaptation
- UE5 Third person template movement functions
- Enter / exit car with adaptative animations
- Toggleable lights
- Change camera (inside – outside)
- Camera zoom and orbit (outside)
- Smoke, dust, water, impact particle systems
- Interactive car dashboard
- Engine, drift, surface, impact sounds
- RMP related engine sound + gear up decay
- Car respawn feature
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.