Dynamic Grass System

Description

VIDEO PREVIEW

DEMO (showing version 4.26+)

 

REVIEWS, QUESTIONS & ANSWERS (from UE Marketplace)

 

Full feature list & starter guide

 

This system allows you to add dynamic behavior to any grass mesh easily. Use it with the UE foliage tool or spawn it dynamically in-game. Shockwaves, deforming, burning + fire propagation, cutting, growing, removing, ground blending, and more effects are included by default.

 

The system is made 100% in Blueprints.

Due to the Marketplace character limit, the full feature list (+ starter guide) is available here: https://goo.gl/b0NSqj

 

Latest update (4.26+):

This update is a big overhaul of the internal systems, to make it much more optimized, flexible, and better looking. Before updating, please make a backup of your project.

  • A new demo .exe is available for download (link in the product description)
  • Greatly optimized interaction system
  • Improved interaction effects
  • New interaction parameters
  • Optimized default grass shader
  • Simplified internal logic
  • Optimized the initial chunking process (faster loading times)
  • Added more options to the grass material, to ease the process of using custom meshes
  • Tuned to work with the Lumen system without issues
  • The 4.26 version is compatible with UE5 EA

 

Previous update (4.22+):

  • Improved in-game smooth wind strength & wind direction change effect
  • Improved demo effects
  • Changed eye adaptation in demo scenes to match the new 4.22 standard
  • Fixed grass stretch when using strong wind parameters
  • Fixed 4.22 bug: Grass LOD deform on HISM component when removing instances

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