Description
VIDEO PREVIEW
REVIEWS, QUESTIONS & ANSWERS (from UE Marketplace)
Full feature list & starter guide
This system allows you to add dynamic behavior to any grass mesh easily. Use it with the UE foliage tool or spawn it dynamically in-game. Shockwaves, deforming, burning + fire propagation, cutting, growing, removing, ground blending, and more effects are included by default.
The system is made 100% in Blueprints.
Due to the Marketplace character limit, the full feature list (+ starter guide) is available here: https://goo.gl/b0NSqj
Latest update (4.26+):
This update is a big overhaul of the internal systems, to make it much more optimized, flexible, and better looking. Before updating, please make a backup of your project.
- A new demo .exe is available for download (link in the product description)
- Greatly optimized interaction system
- Improved interaction effects
- New interaction parameters
- Optimized default grass shader
- Simplified internal logic
- Optimized the initial chunking process (faster loading times)
- Added more options to the grass material, to ease the process of using custom meshes
- Tuned to work with the Lumen system without issues
- The 4.26 version is compatible with UE5 EA
Previous update (4.22+):
- Improved in-game smooth wind strength & wind direction change effect
- Improved demo effects
- Changed eye adaptation in demo scenes to match the new 4.22 standard
- Fixed grass stretch when using strong wind parameters
- Fixed 4.22 bug: Grass LOD deform on HISM component when removing instances
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.