EasyMorph

Description

EasyMorph Component

EasyMorph is a tool designed to streamline and expand animation and morphing capabilities within the Unreal Engine ecosystem.

 

Check out our EasyMorph Trailer & Easy Morph Playlist (We add new showcases regularly),

 

EasyMorph Features Overview

 

Skeletal Morph Target Creation

EasyMorph facilitates the creation of skeletal morph targets, allowing developers to adjust and manipulate character models and animations with precision. This feature is particularly useful for achieving nuanced character expressions or dynamic transformations.

 

Seamless Morph Transitions

With EasyMorph, developers can smoothly transition between different morphs and play morph animations using a single node. This simplifies the morphing workflow, eliminating the need for complex setups and reducing development time.

 

 

Dynamic Setup and Integration

EasyMorph enables dynamic animation setups, allowing developers to trigger morph animations in response to in-game events. For example, morph animations can be activated when a player picks up an item or unlocks a new ability, enhancing immersion and gameplay dynamics. EasyMorph functionality can also be triggered within the Sequencer.

 

 

Body Part Definition and Limb Dismemberment

Developers can define specific body parts and accurately represent cut-off limbs using particle systems or skeletal meshes. This feature adds a layer of realism to character interactions, such as combat or environmental hazards, by dynamically dismembering character models based on in-game actions.

 

 

Ease of use & Compatibility

EasyMorph can be used on any Actor that has a Skeletal Mesh Component. It can easily be integrated into your existing Animation Blueprints and Inverse Kinematics (IK) setups. You only need to add a single component to your actor to get access to all features.


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