Firearms Evolved

Description

🎬 Showcase Video | 🎮 Playable Demo | 📖 | 💬

 

 

 

Firearms Evolved offers solutions to various problems commonly encountered when creating weapons for the player character in a single-player shooter game.

 

Key Features:

  • Core Weapon Logic: Fire Rate, Semi-/Auto-/Burst-Fire Modes, and more.
  • Recoil System: Procedural recoil with aim-offset/return logic.
  • Staged Reloads: Reloads can be split up into 3 stages: Magazine In, Magazine Out, Cycle Action.
  • Fake Tracers: Bullets originate from the camera center, with a fake-tracer system for the firearm.
  • Hit-Scan/Projectiles: Choose your preferred bullet logic.
  • Realistic Firearm Behavior: Simulated weapon chamber and smart reloads.
  • Magazine Management: Type-based ammunition, stored on the player character.
  • Aim Sway: Slightly move the player camera while aiming down sights.

 

All special behaviors can be toggled on/off and offer countless customization options. The firearms can be used for first-person and third-person shooters and are intended to be used by the player character.

 

Important Note: This pack is not intended to be a finished drag-and drop shooter controller. Instead, its purpose is to save development time by providing a basis for a player weapon system. While the firearms themselves are complete, some other systems are intentionally kept vague (e.g., player character and movement, damage system). The pack also doesn’t include a rig or animations for the player hands.

 

Provided Resources:

 

 

 

Changelist:

Version 1.1 (17.08.24)

  • Improved the aim return logic. Firearms will now cancel any aim return if the player quickly pans their camera or if the player pans their camera upwards.
  • Updated some warning / error text to be more descriptive / helpful.

 

Sources:


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