Flexible Directional Menu

Description

TRAILER VIDEO

DOCUMENTATION

 

 

A modular, data-driven directional equipment & action menu system for Unreal Engine

 

Flexible Directional Menu (FDM) is a highly modular and data-driven menu system designed for directional (cross-style) equipment and action selection — inspired by modern AAA titles.

Unlike classic radial wheel menus, FDM is built around directional navigation, container-based slot groups, and data-driven layouts, making it ideal for games that require fast, precise, and tactile item or ability selection.

 

It is not just a UI widget — it is a flexible, extendable system designed to integrate seamlessly into real game architectures.

Whether you are building a tactical shooter, an action RPG, or a survival game, FDM gives you a modern, professional directional menu with full control over structure, behavior, and visuals.

 

Features:
  • Directional Menu System
    Cross-style navigation instead of a radial wheel — perfect for D-Pad, controller-first UX.
  • Example Item & Inventory System
    It comes with a sample item and inventory system to explain how the integration will be done.
  • Fully Data-Driven Architecture
    Layouts, slots, spacing, animations, sounds, and behaviors are configured through Data Assets — no hardcoded layouts.
  • Modular & Decoupled Design
    Component-based logic, independent widgets, and interface-driven integration allow you to use only the parts you need.
  • Event-Driven Communication
  • Inventory & Ability System Agnostic
    Works with any inventory, item, or ability system — just provide metadata via interfaces.
  • Runtime Editing & Reordering
    Add, remove, move, and swap entries dynamically at runtime.
  • Easy Integration
    Drop-in Actor Component with Blueprint-friendly APIs and example integrations.
  • Highly Customizable UI
    Customize:

    • Slot size and spacing
    • Animations and interpolation speeds
    • Sound feedback
    • Styles and visuals

Technical details

Features:

  • Directional Menu System
  • Example Item & Inventory System
  • Fully Data-Driven Architecture
  • Modular & Decoupled Design
  • Event-Driven Communication
  • Inventory & Ability System Agnostic
  • Runtime Editing & Reordering
  • Easy Integration
  • Highly Customizable UI

 

Number of Blueprints: 26

Number of Widget Blueprints: 16

Number of Textures: 55 (18 equipment / action icons, 5 slot background, 16 screenshots for demo room, 5 input action icons for gamepad and 11 textures for character mesh.)

Number of Materials: 12 (just 3 of them created by the seller, the rest is used by example third person character and demo room)

Number of Material Instances: 13 (just 3 of them created by the seller, the rest is used by example third person character and demo room)

Number of Skeletal Meshes: 1 (Epic’s example third person character mesh)

Number of Static Meshes: 30 (all of them belongs to the example level and demo room)

Input: Gamepad, Keyboard

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes
  • Linux: Yes

Important/Additional Notes: Demo Room can be found at Content/FlexibleDirectionalMenu/Demo/Levels


How to Install/Import?

VIP Downloads Today: 0 of 0

BECOME A VIP


PRODUCT LICENSE

You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

Check Also

Dark Knight – Male and Female download

Dark Knight – Male and Female

AhmedSagov2 assets› Description Video Preview: https://youtu.be/xIK-C4ijPig Video Unity Project Overview: https://youtu.be/qo5cvIqs-fs Compatible with these armor …