Mosaic Pixelization Effect

Description

Note: I’m not trying to promote censorship of content or freedom of speech. This effect was created with the intent of artistic use. You can use it however you want.

 

With this pack you can add a mosaic pixelization effect to any of your meshes as well as partial cover meshes with proxies. For example you can attach a proxy mesh to a head bone socket to obscure a character’s face only.

 

This pack contains 5 different materials. 3 Post process materials and 2 surface materials. They all achieve a pixelization result(except for 1 blur material) but there are a few differences in use case and/or options between the materials.

Technical details

Features:

  • Materials
  •  PP_MosaicEffect – Post process material that requires custom proxy meshes and has distance features
  • PP_MosaicEffect_Dilation – A more expensive variant that doesn’t require a proxy mesh and has distance features
  •  PP_MosaicEffect_Simple – A cheaper variant that requires custom proxy meshes and doesn’t have distance features.
  • NOTE: To use the post process materials you must change the custom depth setting to include stencils! You can find this under project settings and searching for stencil. Using this method might conflict with other post process materials that rely on custom stencils.
  •  MM_MosaicEffect_Surface – A non-post process variant, requires custom proxy meshes and has distance features.
  •  MM_BlurEffect_Surface – A non-post process variant, instead of pixelizing this blurs the mesh. requires custom proxy meshes and has distance features.
  • Examples
  • 1 Overview level
  • 3 custom proxy meshes for the ue5 mannequin skeletal meshes

Number of Unique Materials and Material Instances: 10 (5 materials + 5 instances)

Number of Textures: 0

Texture Resolutions: n/a

Supported Development Platforms:

Windows: Yes

Mac: Untested


How to Install/Import?

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