Flight Suit 1

Demo Video

This package contains a one full flight suit, type 1. This consists of an actors that handles all the core code of the flight suit itself, an example third person character that’s connected to an uses it, all the meshes needed for the flight suit itself, it’s weapons, its animations, etc… all textures and materials needed to have three types of base materials plus color masks to allow for further modification, and audio to and particle effects to make it feel and sound right as you fly around and shoot stuff with it.

The main requirement is that your character use the unreal engine “Character” class of actor, for the movement code to work right. If you have your own movement systems though the armor doesn’t really care as long as you tell it what mode it’s in, and what inputs/controls are being used.

Otherwise a UE4 or UE5 skeleton is recommended, as there are preview examples setup for each for faster migration, but if your skeleton is similar enough you can possibly still re-target the animations over to it. The flight suit itself doesn’t care about the characters skeletons though so you can still bolt it onto anything, though you either need to add offsets to the bones you do tell it to attach the armor parts/wings/etc… to, or create sockets located roughly where they would be on a default skeleton for it to connect to.

Technical Details


  •  One full set of armor, a flight pack with wings and two engines, and several weapon modules that fit onto the wings.
  •  Three material/texture base types (Painted, Camouflage, and Anime), with color channels to customize them all to your needs. Also an alternate set of meshes with black outlines meant for the anime material type, but works with all of them.
  •  The ability to make your character power slide across the ground like an anime mech, hover in the air to laugh at the puny groundings bellow you, or fly at speed like a human fighter jet, guns and missiles included.
  • Full audio and particle effects for all weapons and flight suit functions.
  • All bundled into a single FS1_BP actor you can easily attach to your own characters, and then simply copy over the control code to your event graph, and the event graph and animation nodes for the characters animation blueprint. Setup can take under ten minutes to have your own characters flying around with the pack, designed for ease of integration into existing projects.

Number of Blueprints: 15-16 total. 1-2 demo characters (2 for UE5 versions), 1 flight suit actor, 4 projectiles, and 9 weapon modules.

Input: Demo character uses mouse and keyboard, though has partial controller support for basic flying, if not full weapon swapping/toggling/customization code.

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: https://docs.google.com/document/d/1Uhs7m86zw4tRwDWiamjUujxLNX_t0fXvReQuWpEWNe8/edit?usp=sharing

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