Hyper Sequence Manager v4

Description

Discord 💬 | Demo 📁 | Videos 📷 | Documentation 📑

Hyper Sequence Manager v4

The Hyper Sequence Manager v4 is a simple yet effective system for handling Level Sequences and Cinematics. It provides a centralized way to play, stop, and manage cutscenes, focusing on essential features like ‘Skip’ functionality and UI management. It handles the overlay during cinematics and ensures the game state is properly paused and restored.

 

Key Features

• Centralized Cinematic Management

• Skippable Sequence Logic

• UI Mode and Input handling during cutscenes

• Event callbacks (OnFinish, OnSkip)

• Blueprint-friendly workflow

 

Built on 50,000 Hours of Experience

Every Hyper v4 system is the result of over 50,000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4,000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?

• Hyper v4 modules are fully modular and designed to integrate seamlessly

• Clear, well-organized Blueprints that scale with your project

• Reliable design principles for flexibility, maintainability, and performance

• Active Discord community to support your development journey

• Optional learning courses available:

UE5 Fundamentals Course

Multiplayer Survival Framework Course

Technical Details

• Future-proof design with ongoing updates

• Clear, well-documented Blueprints with clear naming

• Scalable system for hobby to AAA-scale productions

• Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)

• Fully network-replicated for multiplayer support

• Cross-platform ready (Windows tested)

• Modular, component-based (drag-and-drop integration)

• Data-driven setups using DataTables where applicable

• Blueprint-first where sensible

• Trusted by developers across indie to large productions

 

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

Support, Community, and Documentation 📁

• Public Documentation 📑, YouTube 🎥, and Discord available

• Verified buyers unlock forums for bug reports, data models, and peer help

• Extensive Blueprint comments explain both how and why

 

Plugins

• Common UI


How to Install/Import?

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PRODUCT LICENSE

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