Event Queue

Description

What is this?

A system that allows gameplay logic to be queued, stalled, removed, or reacted to.

Enabling latent and dynamic gameplay in an easy and clear way without relying on callbacks.

Features
  • Queue Up Events
  • Dynamically Add / Remove Events
  • React to Events
  • Easily debuggable

(Examples in Documentation)

Documentation (C++): Link

Documentation (Blueprint): Link

Example Project (C++): Link

Example Project (Blueprint): Link

Version 1.1 Update:

– Added support for multiple queues.

Technical Details

Code Modules: EventQueue (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes
  • Mac: No (Untested)

Supported Target Build Platforms: Win64

Documentation Link (C++): Link

Documentation Link (Blueprint): Link

Example Project (C++): Link

Example Project (Blueprint): Link


How to Install/Import?

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