Description
What is this?
A system that allows gameplay logic to be queued, stalled, removed, or reacted to.
Enabling latent and dynamic gameplay in an easy and clear way without relying on callbacks.
Features
- Queue Up Events
- Dynamically Add / Remove Events
- React to Events
- Easily debuggable
(Examples in Documentation)
Documentation (C++): Link
Documentation (Blueprint): Link
Example Project (C++): Link
Example Project (Blueprint): Link
Version 1.1 Update:
– Added support for multiple queues.
Technical Details
Code Modules: EventQueue (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 6
Network Replicated: No
Supported Development Platforms:
- Windows: Yes
- Mac: No (Untested)
Supported Target Build Platforms: Win64
Documentation Link (C++): Link
Documentation Link (Blueprint): Link
Example Project (C++): Link
Example Project (Blueprint): Link
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