Inventory System

Description

This Inventory System contains a lot of features for working with inventory items. Inventory component can be used as Inventory and Warehouse, and attached to both Player and other Actor. Also implemented Crafting, Merchant, Equipment and Incrustation to item sockets, Loot and PickUp functionality. All base for the system is created in C++ for multiplayer support and optimization, but almost all logic is created in child blueprint classes.

 

!!! New Update Trade between players

 

Showcase | Demo | Documentation | Videos

Project is included into RPGTools

 

!!! Before to start to work with the project, download my free plugins: see documentation or video.

 

Feature List:

  • Multiplayer is supported
  • Inventory – View Modes | Sorting | Disassembly | Consumable | Weight | Drop Item | Break Item
  • Equipment – Weapon Modes | Attributes Depend on Level | Set Bonuses | Sockets | Visualization
  • Incrustation – Set Number of Sockets | Set Available Item Groups | Set Inserts and Extract Cost
  • Merchant – Currency | Different Assortment | Global/Unique Buyback | Unlimited Amount Option
  • Craft – Global/Unique Recipes | Multiple Recipes for One Item | Alternative Ingredients
  • Loot – Pick Up from Ground | Get from Actor | Get from Killed AI
  • Warehouse – Global/Unique
  • Trade between players
  • Menu – Select Mode | Input Settings | Save and Load | Create Session | Session List | Pause Menu
  • Third Person and Top Down modes
  • Save and Load. All progress is saved

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