Description
Preview video (V4.0) | V4.0 Demo
Version 4.0 (UE 4.26-5.3) – (released 2023-01-09)
V4.0 Documentation (videos) | V4.0 Documentation (written) | V4.0 Integration with ALSV4 | V4.0 Q&A
Version 3.0 (UE 4.24-4.25)
V3.0 Documentation (videos) | V3.0 Documentation (written) | V3.0 Integration with ALSV4
Version 2.0 (UE 4.17-4.23)
Update new features:
- Switch targets in any direction;
- 2 components: one for the player input and other for targets;
- Native support for third-person/first-person/top-down/splitscreen/network games;
- Option to turn off the distance checker;
- More content added (details in documentation)!
Technical Details
Features. The Lock-on Targeting System:
- Lock-on targets (camera look at the target);
- Switch targets in any direction;
- Can be used to target any type of actor;
- Look at the target (character rotation option);
- Autofind new targets;
- Distance and obstacle checker (option);
- Easy setup: detailed documentation;
- Customizable;
Contains:
- 4 blueprint components (2 for main use and 2 optinal components )
- 2 blueprint actors
- 1 blueprint function library
- 9 widget blueprints
- 7 enums
- 2 structs
- 3 materials (and 5 material instances)
- 1 float curve
- Demo folder (includes part of the ThirdPersonTemplate)
Supported Development Platforms:
Windows: Yes
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