Lock-on Targeting System

Description

Preview video (V4.0) | V4.0 Demo

 

Version 4.0 (UE 4.26-5.3) – (released 2023-01-09)

V4.0 Documentation (videos) | V4.0 Documentation (written) | V4.0 Integration with ALSV4 | V4.0 Q&A

 

Version 3.0 (UE 4.24-4.25)

Preview video (V3.0)

V3.0 Documentation (videos) | V3.0 Documentation (written) | V3.0 Integration with ALSV4

 

Version 2.0 (UE 4.17-4.23)

V2.0 Documentation (videos)

 

Update new features:

  • Switch targets in any direction;
  • 2 components: one for the player input and other for targets;
  • Native support for third-person/first-person/top-down/splitscreen/network games;
  • Option to turn off the distance checker;
  • More content added (details in documentation)!

Technical Details

Features. The Lock-on Targeting System:

  • Lock-on targets (camera look at the target);
  • Switch targets in any direction;
  • Can be used to target any type of actor;
  • Look at the target (character rotation option);
  • Autofind new targets;
  • Distance and obstacle checker (option);
  • Easy setup: detailed documentation;
  • Customizable;

 

Contains:

  • 4 blueprint components (2 for main use and 2 optinal components )
  • 2 blueprint actors
  • 1 blueprint function library
  • 9 widget blueprints
  • 7 enums
  • 2 structs
  • 3 materials (and 5 material instances)
  • 1 float curve
  • Demo folder (includes part of the ThirdPersonTemplate)

 

Supported Development Platforms:

Windows: Yes


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