Multiplayer Artillery

Three fully rigged artillery.

**Small Update: You can leave the TwinCannon.**

Twin cannon:

Two Skeletal Meshes: Cannon and Undercarriage, fully rigged. Destroying with Ragdoll physics.

Move: Left/Right, Up/Down, Shoot

Sound: Moving hydraulic sound effect. Shooting sound.

Twin Cannon Stationary:

Cannon together stationary base (rigged). Destroy with Ragdoll physics.

Small Cannon: Fully rigged (Destroy with Ragdoll physics).

Two custom epic third-person animations:

1.) Character Inside Twin cannon-animation

2.) Character died-animation.

Demo Map:

Multiplayer demo map with Epic’s Third Person (Manny) can possessing the Twin Cannon and Shot.

A description for using BP_TwinCannon in a new Third Person Template. GoogleDrive or OneDrive

A description of the Artillery that can be destroyed. GoogleDrive or OneDrive

Demo Video here.

Technical Details

Plugins:

This product supports MetaSounds for Unreal Engine 5.0+”.

MetaSounds is enabled.

LODs:

All parts four LoDs (automatically generated).

Cannon: LoDs 0: 22,606 tris

Chassis: LoDs 0: 54.308 tris

Stationary: LoDs 0: 9.122 tris

Small Cannon: LoDs 0: 63,946 Tris

Textures and Materials:

22 Textures 4k, some 2k,1k

7 Materials 7 MaterialInstances.

Sound:

2 MetaSound

Explosion sound, shooting sound, hydraulic movement sound.

Niagara:

Dark smoke when destroyed. Dark smoke for shooting effect.

Network Replicated: Yes.

Supported Development Platforms:

Windows: Yes

Mac: Yes


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