Multiplayer Footstep System

Description

📌 Overview

The Multiplayer Footstep System brings immersive, synchronized footstep sounds to your Unreal Engine 5 game. Sounds are distance-based, surface-aware, and fully replicated across multiplayer sessions, flexible to expand.

| 🎥 Showcase Video
|👣 Add More Surface
|📖 Documentation

 

| 📺 Implementation Video

⚙️ Features

  • 👣 Distance-Based Sound 

Other players hear footstep sounds louder when nearby and quieter when farther away

  • 🌍 Surface Detection

Plays different footstep sounds depending on the ground type — includes Concrete, Grass, Wood, Metal, Water, Snow by default.

  • ➕ Easily Add More Surfaces

Detailed documentation shows how to add custom surfaces (e.g., Sand, Ice, Gravel) and assign unique sounds in just a few steps.

  • 🔊 Fully Multiplayer Replicated

Replicated in multiplayer so other players hear footsteps with distance-based volume.

  • ⚙️ Blueprint-Based & Easy to Integrate

Clean Blueprint system — drag & drop into any character.

Technical Details

Features:

  • Distance-based footstep sound attenuation (3D audio — louder nearby, quieter at distance)
  • Surface-aware footstep sounds (Concrete, Grass, Wood, Metal, Water, Snow)
  • Fully multiplayer replicated (others hear your footsteps )
  • Easy-to-add new surfaces with sound mapping
  • Clean & modular Blueprint setup

Number of Blueprints: 2

Input: Not input-based. Compatible with Keyboard, Mouse, and Gamepad

Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: Link



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