Description
📌 Overview
The Multiplayer Footstep System brings immersive, synchronized footstep sounds to your Unreal Engine 5 game. Sounds are distance-based, surface-aware, and fully replicated across multiplayer sessions, flexible to expand.
| 🎥 Showcase Video
|👣 Add More Surface
|📖 Documentation
| 📺 Implementation Video
⚙️ Features
- 👣 Distance-Based Sound
Other players hear footstep sounds louder when nearby and quieter when farther away
- 🌍 Surface Detection
Plays different footstep sounds depending on the ground type — includes Concrete, Grass, Wood, Metal, Water, Snow by default.
- ➕ Easily Add More Surfaces
Detailed documentation shows how to add custom surfaces (e.g., Sand, Ice, Gravel) and assign unique sounds in just a few steps.
- 🔊 Fully Multiplayer Replicated
Replicated in multiplayer so other players hear footsteps with distance-based volume.
- ⚙️ Blueprint-Based & Easy to Integrate
Clean Blueprint system — drag & drop into any character.
Technical Details
Features:
- Distance-based footstep sound attenuation (3D audio — louder nearby, quieter at distance)
- Surface-aware footstep sounds (Concrete, Grass, Wood, Metal, Water, Snow)
- Fully multiplayer replicated (others hear your footsteps )
- Easy-to-add new surfaces with sound mapping
- Clean & modular Blueprint setup
Number of Blueprints: 2
Input: Not input-based. Compatible with Keyboard, Mouse, and Gamepad
Network Replicated: Yes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: Link
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