Egret Animated | Blender 3D Model

Screenshot_2

Introduction

This is a high-quality egret model with 4K maps, realistic fur, rigging, and a flying animation. The rigging follows real bones. The wings come with a folding controller and can be switched between IK/FK. The legs and neck can also be switched between IK/FK. The model is made with Blender and Cycles renderer at a real-world scale.

The model consists of a body, eyes, feathers, and tongue.

 

 

 

Polygons

Body: vertices 12,840; polygons 12,788

Eyes: vertices 2,500; polygons 2,496

Feathers: vertices 7,366; polygons 5,088

Tongue: vertices 137; polygons 128

Total: vertices 22,843; polygons 20,500

Formats

There is a Blender project and an OBJ file without rigging or animation.

Textures

Size of maps

JF0L811A3_Egret_Body_BaseColor.png, 4096*4096

JF0L811A3_Egret_Body_Normal.png, 4096*4096

JF0L811A3_Egret_Body_Roughness.png, 4096*4096

JF0L811A3_Egret_Feather_BaseColor.png, 2048*2048

JF0L811A3_Egret_Feather_Normal.jpg, 2048*2048

JF0L811A3_Egret_Foot_BaseColor.png, 4096*4096

JF0L811A3_Egret_Foot_Normal.png, 4096*4096

JF0L811A3_Egret_Foot_Roughness.png, 4096*4096

JF0L811A3_Egret_Hair_Alpha.png, 1024*1024

Rigging

With full controllers, it’s easier to create postures and animations. The features are as follows:

CTR_Root controls the entire model.

CTR_Body controls the center of gravity of the body, and its customized attribute Head_Follow controls whether the head moves following it in IK mode; Neck_ikfk controls the non-seamless switch of IK/FK of the neck.

CTR_SpineBack, CTR_Tail_.001, CTR_Tail_.002 and CTR_SpineMid are spine controllers of the body.

CTR_neck.001 is the controller of the root of the neck.

CTR_Head and CTR_Head.001 are head controllers.

CTR_CloseWing.L and CTR_CloseWing.R control the folding of wings by Location.

CTR_CloseTail controls the folding and unfolding of the feathers on the tail by Location.

CTR_FootRoot.R and CTR_FootRoot.L are IK controllers of the legs, and its customized attribute L-Leg-IK-FK and R-Leg-IK-FK control the non-seamless switch of IK/FK of the legs.

CTR_ArmIK.L and CTR_ArmIK.R are IK controllers of the wings, and its customized attribute L-Wing-IK-FK and R-Wing-IK-FK control the non-seamless switch of IK/FK of the wings.

Each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers or each feather separately easily.

And more…


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