Natural_PCGTools

Description

Showcase | Tutorial
The Showcase video only shows some of the features, please see the tutorial for more details

 

Description

 

  • Natural_PCGTools is a convenient tool based on UE5’s built-in PCG and blueprints, allowing you to easily build various environments. With the update of the version, more PCG blueprints will be added or optimized in the future.
  • All assets are licensed under Creative Commons Attribution and are presented as images, movies. Assets and textures from megascans are not included in the asset pack.
  • Models and textures that appear in the Showcase are not included in the asset pack.
  • There are only a few models and textures in the document level of the asset package, all of which are made by me.
  • If you have any questions, please contact me as soon as possible.
Currently available functions:
  • MeshProjection
  • SnowProjection
  • ScatterObject
  • Scatter objects along a spline
  • Scatter objects within a spline
  • Scattering Objects on a Mesh
  • Spline used to exclude scatter range

 

Before using the tool, make sure to go to Edit -> Plugins and enable:
  • Geometry Script
  • PCG
  • PCGExternalDataInterop
  • PCGGeometryScriptInterop

 

How to use:
  1. Enable the required plugins and restart the engine
  2. Open the PCG documentation level and read the relevant blueprint information and examples
  3. Find the required blueprint and drag it into the scene
  4. Adjust parameters as needed (different for each blueprint)
  5. Bake the mesh (if available)

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PRODUCT LICENSE

You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

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