Description
Showcase | Tutorial
The Showcase video only shows some of the features, please see the tutorial for more details
Description
- Natural_PCGTools is a convenient tool based on UE5’s built-in PCG and blueprints, allowing you to easily build various environments. With the update of the version, more PCG blueprints will be added or optimized in the future.
- All assets are licensed under Creative Commons Attribution and are presented as images, movies. Assets and textures from megascans are not included in the asset pack.
- Models and textures that appear in the Showcase are not included in the asset pack.
- There are only a few models and textures in the document level of the asset package, all of which are made by me.
- If you have any questions, please contact me as soon as possible.
Currently available functions:
- MeshProjection
- SnowProjection
- ScatterObject
- Scatter objects along a spline
- Scatter objects within a spline
- Scattering Objects on a Mesh
- Spline used to exclude scatter range
Before using the tool, make sure to go to Edit -> Plugins and enable:
- Geometry Script
- PCG
- PCGExternalDataInterop
- PCGGeometryScriptInterop
How to use:
- Enable the required plugins and restart the engine
- Open the PCG documentation level and read the relevant blueprint information and examples
- Find the required blueprint and drag it into the scene
- Adjust parameters as needed (different for each blueprint)
- Bake the mesh (if available)
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