NPC AI Queuing System

Description

This pack contains a queuing system, which is created for developers who want to add some pedestrians (or NPC, AI) having smooth vivid behavior (queue) to their projects, they can be a part of the gameplay or just be the background pedestrians.

 

Demo:

 

Documentation:

 

Features:

  • All done with blueprints and have been commented and properly arranged.
  • Queuing NPC based on behavior tree, blackboard, tasks and services.
  • Spline-based Queuing Route, you can flexibly control queue curves and customize parameters like interval distance between two adjacent NPCs, whether to let NPC stand at spline points, etc.
  • NPC in different behavior states is set to different materials (green and red).
  • If the NPC at the forefront of the queue leaves, all NPCs behind it will automatically move forward to the new position.
  • Built-in debug system, which helps you to learn this system and develop with it.

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