Description
This pack contains a queuing system, which is created for developers who want to add some pedestrians (or NPC, AI) having smooth vivid behavior (queue) to their projects, they can be a part of the gameplay or just be the background pedestrians.
Demo:
- Video Demo v1.1 (YouTube)
- Windows Demo v2.1 (Google Drive) | v2.1 (百度网盘)
Documentation:
Features:
- All done with blueprints and have been commented and properly arranged.
- Queuing NPC based on behavior tree, blackboard, tasks and services.
- Spline-based Queuing Route, you can flexibly control queue curves and customize parameters like interval distance between two adjacent NPCs, whether to let NPC stand at spline points, etc.
- NPC in different behavior states is set to different materials (green and red).
- If the NPC at the forefront of the queue leaves, all NPCs behind it will automatically move forward to the new position.
- Built-in debug system, which helps you to learn this system and develop with it.
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