Platformer Template – 2.5D Kit

Description

NEW V5 UPDATE!

 

An easy to use and fully customizable 2D/2.5D action platformer kit that includes a variety of blueprints, widgets, flipbooks, and more…

See technical information for more detail!

Check THIS documentation

Preview Video

 

UPDATE LOG:

UPDATE V5.0 24/04/2025

9 NEW ENVIRONMENTAL DAMAGE OBSTACLES

• SPIKES

• ROTATING PLATFORMS

• BOUNCING PLATFORMS

• SMASHING BLOCKS

• SLIPPERY FLOOR

• STICKY/SLOWING FLOOR

• PERIODIC DAMAGE ZONES

• DISSAPEARING PLATFORMS

• PENDULUM TRAP

FOOTSTEPS SOUNDS FOR THE PLAYER (MORE SOUNDS COMING SOON)

BUG FIXES:

• ADDED CAMERA FADE WHEN PLAYER GETS HIT

• BOTTOMLESS PITS AND OBSTACLES ARE MORE RESPONSIVE

• CHECKPOINTS NO LONGER DESTROY THEMSELVES WHEN PLAYER PASS THEM

• FIXED AN ISSUE WHERE THE PLAYER COULDN’T GET BACK TO THE WALL WHEN WALL JUMPING

• CHANGE PIVOT POINTS OF FLOOR BLOCKOUT MATERIALS FOR EASIER PROTOTYPING

 

UPDATE V4 / 07/06/2024

  • Ladder system updated
  • All player animations changed
  • New climbing animation for the player
  • Slide animation changed for a “Roll” animation
  • Fixed an issue where the projectile won’t correctly recognize wall detection
  • Fxed an issue where the steps sound would still playing when not moving
  • Fixed an issue where the wall slide ability won’t detect correctly the wall

     

UPDATE V.3.3 / 27-04-2024

  • New Ability
  • Wall Jump and Wall Slide
  • Fixed an issue with the sprite flicker, now it flicks according to the timer.
  • Updated for UE 5.4

 

UPDATE V3.1

  • Fixed an issue with the step sound, now sound steps should trigger properly with the run animation.

How to Install/Import?

VIP Downloads Today: 0 of 0

BECOME A VIP


PRODUCT LICENSE

You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

Check Also

Sneakers – All MH Bodies & UE5 Skeletons – Rigged download

Sneakers – All MH Bodies & UE5 Skeletons – Rigged

Nice Pictures9 assets›How to avoid overlaps of clothing with the body when using Metahuman Since …