Point Clouds Morphing

Description

Preview video

 

Executable demo (Win64)

 

Bake your own mesh tutorial

 

Point Clouds Morphing – VFX system for GPU‑accelerated point‑cloud transitions via blueprint – smooth points transition from one figure to another. Points placed at the vertex coordinates. You can bake your own custom form based on your static mesh.

 

99% Calculation on GPU and very fast. No particle systems used. 100% blue print based. You can bake your own static mesh to cloud textures.

Maximum mesh coordinate size from -32767 to 32767

 

Update v1.3:

– fixed clipping issue for UE5

– added Opacity parameter

 

Update v1.2:

– fixed rendering issue on PlayStation4

– added advanced version with per cloud particle size transition. Now you can specify diffrent pariticle size per clouds

– added new demo map for advanced version

– minor shader optimization for basic version

 

Features:

– 1 to 16384 points

– Bake system included

– Color, Opacity, Emissive power and Scale transitions are supported

– Blue print interface

– No external software required – only UE and your static mesh

– Wave zoom and position distortions additional effects

– Two demo maps

– Multi sections mesh is supported

Adjustable parameters:

– Points count

– Points size (advanced version)

– Show time

– Morph speed

– Point size

– BoundBox size

– Zoom wave

– Distortion

– Color with opacity, Emissive power, Scale


VIP Downloads Today: 0 of 0

BECOME A VIP


PRODUCT LICENSE

You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

Check Also

Sword And Shield Niagara VFX download

Sword And Shield Niagara VFX

Description Please note that this NiagaraVFX does not include character animations, this is only for …