Point Clouds Morphing

Description

Preview video

 

Executable demo (Win64)

 

Bake your own mesh tutorial

 

Point Clouds Morphing – VFX system for GPU‑accelerated point‑cloud transitions via blueprint – smooth points transition from one figure to another. Points placed at the vertex coordinates. You can bake your own custom form based on your static mesh.

 

99% Calculation on GPU and very fast. No particle systems used. 100% blue print based. You can bake your own static mesh to cloud textures.

Maximum mesh coordinate size from -32767 to 32767

 

Update v1.3:

– fixed clipping issue for UE5

– added Opacity parameter

 

Update v1.2:

– fixed rendering issue on PlayStation4

– added advanced version with per cloud particle size transition. Now you can specify diffrent pariticle size per clouds

– added new demo map for advanced version

– minor shader optimization for basic version

 

Features:

– 1 to 16384 points

– Bake system included

– Color, Opacity, Emissive power and Scale transitions are supported

– Blue print interface

– No external software required – only UE and your static mesh

– Wave zoom and position distortions additional effects

– Two demo maps

– Multi sections mesh is supported

Adjustable parameters:

– Points count

– Points size (advanced version)

– Show time

– Morph speed

– Point size

– BoundBox size

– Zoom wave

– Distortion

– Color with opacity, Emissive power, Scale


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