Procedural Foliage Placement Tool

Description

The Procedural Foliage Placement Tool lets you populate your scene with foliage in a matter of seconds. The tools allows for extensive configuration, including slope and height, obstacle avoidance, and 8 different spawning methods. Spawn 3 types of entities – meshes, instanced static meshes, and blueprint actor classes (any).

 

TRAILER

 

Spawning Methods:

  • Random Location – spawns foliage at random locations in the volume
  • Organic Clusters – spawns clusters of foliage, where each entity spawns near the previous entity with a random offset
  • Clusters around actor – spawns foliage around your specified actors
  • Along spline actors – spawns foliage along an actor’s spline component
  • Random patches – Spawns foliage in a uniform patch pattern inside the volume
  • Grid Distribution – spawns foliage in a strict grid distribution inside the volume
  • Spawn on Spawn Zones – spawns foliage only inside the specified Spawn Zones (volumes assigned by the dev)
  • Hierarchical Clusters – spawns foliage in a hierarchy giving a more logical distribution

All methods above respect slope and height restrictions and have obstacle avoidance.

 

Bonus:

  • Advanced Landscape Auto Material – auto material that blends layers by height and slope. It also spawns foliage in all layers.
  • River Tool – Spline-based river tool.

 

Included Blueprints:

  • Procedural Foliage Placement Tool – main tool that allows you to spawn your foliage in your scene
  • Align Landscape – lets you flatten a specific area of your landscape quickly
  • River – Lets you carve out your landscape to create a river
  • Simple Path – Creates a path in your landscape
  • Translucent Water – creates a lake or ocean plane in your scene (Epic)
  • Spawn Zone – volume that specifies where to spawn your foliage based on the spawn method
  • No Spawn Zone – lets you exclude an area from any foliage spawning
  • Toggle Entity Types – lets you switch between actors in your scene and Instanced Static Meshes
  • Changing Tree – sample actor blueprint that changes material color when the Player gets near
  • Show Widget – shows a generic message in the viewport
  • Teleport – teleports Player to a specified location
  • Actor Bounds – show the actor bounds easily
  • Height Helper – lets you visually check a specific height in your scene

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