With this tool and photorealistic 3D assets from Quixel Bridge, you can assemble custom roads of any look and size. You can then place intersections in your level at the desired locations and link them to procedurally generated roads at arbitrary angles. With a simple interface, you can add extra features such as road medians, traffic separators, guardrails, barriers, bollards, road markings or pedestrian crossings. Two presets are included for demonstration purposes. Once you’re satisfied with the generated geometry, you can bake it into static mesh assets and use where needed.
Features:
- 100% Procedural Road Generation
- Generate intersections with arbitrary angles
- Apply custom material to road surfaces(median, shoulder, sidewalk)
- Pick custom 3d assets for curbs, guardrails and other road features
- Add custom road markings with simple UI
- Easily link Two intersections together with selected road actor
- Bake generated geometry into a static mesh asset and use anywhere
Number of Blueprints: 2 main blueprints
Documentation: Quick Start Guide Link
Important/Additional Notes/Limitations:
- This product depends on the following plugins: GeometryScripting, ZoneGraph
- All intersections must be on the same level(plane)
- Roads can only be straight
- You can connect maximum of 4 roads to one intersection
- Currently there are only Cross Intersection and T-Intersection types
- The following 2 materials were downloaded from https://www.cgbookcase.com/ under CC0 licence:
- Textures/PaintedMetal03_MR_1K
- Textures/PavingStone04_MR_1K
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.