Last Assets

RPG ENGINE v4.11.2

Descripción

RESOURCES:

Showcase / Demo / Demo(Metahumans)

Documentation / FAQ

/ Updates / Roadmap

Forum (Reviews)

 

🔔LAST UPDATES:

• V4: Modified GASP: parkour on ANY meshes, New motion animation system (GASP + Anim Layers), Gameplay Tags, Swimming, Rocket Launcher, New swimming, Weapons now auto-lower, New Tools: Item Generator, Character Assistant

• V3: Mutable plugin, DLSS, Lean, Dynamic crosshair, Shoulder swapping

• V2: Vehicles

• V1: Quest NPC, Dialogs, Crafting, Vendor NPC, CCTV, Thirst + Hunger

 

👤 CHARACTER SYSTEMS

– Full MetaHuman support with async loading

– Dynamic clothing system (visual changes + footstep SFX)

– Wardrobe & Weapon Modification Table

– Enhanced Input system

 

🥊 CLOSE COMBAT

– Hand-to-hand/melee combat with:

– 3 attack distance zones

– Target tracking during attacks

– Blocking mechanics

– 10+ dynamic camera animations

– 5 attack types: Basic/Aerial/Ranged/Splash/Super Combo

– Debuff system (Freeze/Burn/Knockout effects)

– Passive buffs (Health/Damage/Defense/XP)

 

🛡️ ARMOR & EQUIPMENT

– 6 armor classes (caliber-specific protection)

– Tactical gear:

– Headphones (explosion protection + sound modulation)

– Goggles (stun grenade resistance)

– Gas masks (toxic gas immunity)

– Night/Thermal vision devices

 

🔫 FIREARMS SYSTEM

– Weapon types: Pistols/Rifles/Snipers

– Realistic mechanics:

– Barrel overheating

– Dynamic shot sounds (based on ammo count)

– 6 modification types (stackable):

– Scopes (Zoom/Thermal/Night)

– Red dot sights

– Extended mags

– Grips (accuracy boost)

– Flashlights

– Silencers

– Advanced ammo types:

– Standard

– Electric (chaining stun effect)

– Explosive (AOE damage)

– Ricochet/Penetration physics

 

💣 GRENADES (6 Types)

– Explosive

– Smoke

– Stun (affects vision/audio)

– Colored marker

– Poison gas

– Electric

 

🏃 MOVEMENT & PARKOUR

– GASP System: Parkour on ANY static mesh

– Ladder climbing

– Door interactions (5 lock types)

 

✨ SPECIAL ABILITIES

– Healing (self/team)

– Telekinesis (object collection/throws)

– Energy Strike (AOE knockback)

– Teleportation (waypoint system)

– Clones (summonable allies)

– Stealth Mode (reduced visibility)

– Damage resistance perks

 

🧠 ADVANCED AI

– 3 difficulty tiers (37+ parameters)

– Sensory systems: Sight/Hearing/Memory

– Equipment usage (armor/weapons/grenades)

– 22 Behavior Trees + EQS

– Reaction systems:

– Stun grenade disorientation

– Gas grenade poisoning

 

🗺️ GAME SYSTEMS

– Inventory with bag upgrades

– Object scanner

– MiniMap/WorldMap with filters

– Pollution/Shower mechanics

– Skill Tree + Level Progression

– Quest system (Main/Side quests)

 

⚙️ UI & SETTINGS

– Graphics/Audio/Gameplay options

– Multiplayer/Singleplayer modes

– Pre-game loadout configuration

– Pause menu

– Save/Load system

– Icon generator

 

TARGET AUDIENCE:

🎓 Beginners in Unreal Engine:

• Learn professional-grade project structuring through embedded guides and commented code.

• Master best practices for scalability via real-world examples (data assets, modular blueprints, event systems).

 

⚡ Unreal Engine Professionals:

• Leverage advanced systems:

– Async asset streaming

– Optimized soft references

– Interface-driven architecture

– Multi-threaded BP-to-C++ workflows

• Implement enterprise-level optimization for AAA-scale projects.


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