Sci Fi Police Vehicle

Introducing a futuristic police transport vehicle designed as a hovercraft. This 3D model is meticulously crafted with attention to detail, providing a visually stunning addition to any project or game.

The model features a sleek and aerodynamic design, capturing the essence of a futuristic police vehicle. It is equipped with materials and textures, ensuring high-quality visuals in any rendering engine.

One of the highlights of this model is designed visual effects that showcase the functioning turbine engines. These effects bring the vehicle to life, adding a touch of realism and capturing the attention of viewers. The dynamic and eye-catching turbine effects make this model stand out from the rest.

For seamless integration into the Unreal Engine, a comprehensive blueprint has been implemented to provide easy and intuitive control over the model. This blueprint allows users to effortlessly navigate, steer, and interact with the police transport vehicle within their Unreal Engine projects.

Whether you are developing a futuristic game, creating a captivating virtual experience, or adding a futuristic touch to your project, this 3D model of a hovercraft-style police transport vehicle is an excellent choice. With its meticulously crafted design, attention to materials and effects, and a fully functional blueprint for Unreal Engine, it is a valuable asset for any digital production or game development.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  • 3D model of Police Vehicle with skeletal mesh
  • BP Police Vehicle controller
  • PBR materials
  • animations (flying, landing, airbrake, visual effect of the turbines)

Input:

  • W S: Thrust +/-
  • A D: Left/Right
  • Q E: Roll
  • Space bar: Up
  • Left Shift: Down

Number of Unique Meshes: 1

Number of Blueprint: 1

Number of Niagara System: 2

Vertex Count: 17673

LODs: Yes

Number of Materials and Material Instances: 4

Texture Resolutions: 2048×2048

Supported Development Platforms:

Windows: Yes

Make sure your project has nDisplay plugin enabled


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