SHADERSOURCE – Branching River Tool

Description

The SHADERSOURCE Branching River Tool uses spline meshes and flow maps that can automatically create a seamless branch or fork within a river system.

 

Vertex Painting can be used to paint and change the river direction using flow map systems, paint whitewater for rapids and even paint opacity for seamless river blending.

 

Videos:

 

Other related SHADERSOURCE assets:

 

NOTE: UE5.2+ of this asset has Vertex Painting disabled as epic removed the support for vertex painting on Spline Meshes.

 

PLAYABLE DEMO

DOCUMENTATION

CHANGELOG

 

 

Key Features:

  • River Spline Mesh Tool
  • Flow maps
  • Branching Capabilities
  • Vertex Painting
  • Extensive Material Parameter Options

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